40 lines
1.3 KiB
C#
40 lines
1.3 KiB
C#
using System;
|
|
using Content.Server.GameObjects.EntitySystems;
|
|
using Content.Shared.GameObjects.Components.Trigger;
|
|
using Content.Shared.Interfaces.GameObjects.Components;
|
|
using Robust.Server.GameObjects;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.Interfaces.GameObjects;
|
|
using Robust.Shared.IoC;
|
|
using Robust.Shared.Serialization;
|
|
|
|
namespace Content.Server.GameObjects.Components.Trigger.TimerTrigger
|
|
{
|
|
[RegisterComponent]
|
|
public class OnUseTimerTriggerComponent : Component, IUse
|
|
{
|
|
[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
|
|
|
|
public override string Name => "OnUseTimerTrigger";
|
|
|
|
private float _delay = 0f;
|
|
|
|
public override void ExposeData(ObjectSerializer serializer)
|
|
{
|
|
base.ExposeData(serializer);
|
|
|
|
serializer.DataField(ref _delay, "delay", 0f);
|
|
}
|
|
|
|
bool IUse.UseEntity(UseEntityEventArgs eventArgs)
|
|
{
|
|
var triggerSystem = _entitySystemManager.GetEntitySystem<TriggerSystem>();
|
|
if (Owner.TryGetComponent<AppearanceComponent>(out var appearance)) {
|
|
appearance.SetData(TriggerVisuals.VisualState, TriggerVisualState.Primed);
|
|
}
|
|
triggerSystem.HandleTimerTrigger(TimeSpan.FromSeconds(_delay), eventArgs.User, Owner);
|
|
return true;
|
|
}
|
|
}
|
|
}
|