Files
tbd-station-14/Content.Client/GameObjects/Components/Atmos/VentVisualizer.cs
2020-12-04 11:57:33 +01:00

73 lines
2.5 KiB
C#

using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Client.Interfaces.ResourceManagement;
using Robust.Client.ResourceManagement;
using Robust.Shared.GameObjects.Components.Renderable;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Utility;
using System;
using Content.Shared.GameObjects.Components.Atmos;
using YamlDotNet.RepresentationModel;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Client.GameObjects.Components.Atmos
{
[UsedImplicitly]
public class VentVisualizer : AppearanceVisualizer
{
private RSI _ventRSI;
public override void LoadData(YamlMappingNode node)
{
base.LoadData(node);
var rsiString = node.GetNode("ventRSI").ToString();
var rsiPath = SharedSpriteComponent.TextureRoot / rsiString;
try
{
var resourceCache = IoCManager.Resolve<IResourceCache>();
var resource = resourceCache.GetResource<RSIResource>(rsiPath);
_ventRSI = resource.RSI;
}
catch (Exception e)
{
Logger.ErrorS("go.ventvisualizer", "Unable to load RSI '{0}'. Trace:\n{1}", rsiPath, e);
}
}
public override void InitializeEntity(IEntity entity)
{
base.InitializeEntity(entity);
if (!entity.TryGetComponent(out ISpriteComponent sprite)) return;
sprite.LayerMapReserveBlank(Layer.VentBase);
var pipeBaseLayer = sprite.LayerMapGet(Layer.VentBase);
sprite.LayerSetRSI(pipeBaseLayer, _ventRSI);
sprite.LayerSetVisible(pipeBaseLayer, true);
}
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
if (!component.Owner.TryGetComponent(out ISpriteComponent sprite)) return;
if (!component.TryGetData(VentVisuals.VisualState, out VentVisualState ventVisualState)) return;
var ventBaseState = "vent";
ventBaseState += ventVisualState.VentEnabled ? "On" : "Off";
var baseVentLayer = sprite.LayerMapGet(Layer.VentBase);
sprite.LayerSetRSI(baseVentLayer, _ventRSI);
sprite.LayerSetState(baseVentLayer, ventBaseState);
sprite.LayerSetVisible(baseVentLayer, true);
}
private enum Layer : byte
{
VentBase,
}
}
}