* Pulling rework Fixing up the FOUR systems managing pulling, all the shitcode, and also making it nicer ingame. * More pulling cleanup * stats * More cleanup * First draft * More pulling * weh * Fix puller * Pulling working * Fix merge * Dunked * Self-merge time * Fix hotkey * Fix container changes * oop * Fix multi-pulling * Move alerts cleanup. * pulling fixes
30 lines
898 B
C#
30 lines
898 B
C#
using Content.Shared.ActionBlocker;
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using Content.Shared.Alert;
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using Content.Shared.Movement.Pulling.Components;
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using Content.Shared.Movement.Pulling.Systems;
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using JetBrains.Annotations;
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namespace Content.Server.Alert.Click
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{
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/// <summary>
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/// Stop pulling something
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/// </summary>
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[UsedImplicitly]
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[DataDefinition]
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public sealed partial class StopBeingPulled : IAlertClick
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{
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public void AlertClicked(EntityUid player)
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{
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var entityManager = IoCManager.Resolve<IEntityManager>();
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if (!entityManager.System<ActionBlockerSystem>().CanInteract(player, null))
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return;
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if (entityManager.TryGetComponent(player, out PullableComponent? playerPullable))
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{
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entityManager.System<PullingSystem>().TryStopPull(player, playerPullable, user: player);
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}
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}
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}
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}
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