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tbd-station-14/Content.Server/Atmos/Monitor/Systems/AtmosMonitoringSystem.cs
metalgearsloth 2d873a2cf2 Add static "IsPowered" method (#8434)
* Add static "IsPowered" method

* Use IsPowered in more places

Co-authored-by: wrexbe <wrexbe@protonmail.com>
2022-05-26 17:36:12 -07:00

479 lines
21 KiB
C#

using Content.Server.Atmos.Monitor.Components;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Atmos.Piping.EntitySystems;
using Content.Server.Atmos.Piping.Components;
using Content.Server.DeviceNetwork;
using Content.Server.DeviceNetwork.Components;
using Content.Server.DeviceNetwork.Systems;
using Content.Server.Power.Components;
using Content.Server.Power.EntitySystems;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Monitor;
using Robust.Shared.Audio;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
namespace Content.Server.Atmos.Monitor.Systems
{
// AtmosMonitorSystem. Grabs all the AtmosAlarmables connected
// to it via local APC net, and starts sending updates of the
// current atmosphere. Monitors fire (which always triggers as
// a danger), and atmos (which triggers based on set thresholds).
public sealed class AtmosMonitorSystem : EntitySystem
{
[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
[Dependency] private readonly AtmosDeviceSystem _atmosDeviceSystem = default!;
[Dependency] private readonly DeviceNetworkSystem _deviceNetSystem = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
// Commands
/// <summary>
/// Command to alarm the network that something has happened.
/// </summary>
public const string AtmosMonitorAlarmCmd = "atmos_monitor_alarm_update";
/// <summary>
/// Command to sync this monitor's alarm state with the rest of the network.
/// </summary>
public const string AtmosMonitorAlarmSyncCmd = "atmos_monitor_alarm_sync";
/// <summary>
/// Command to reset all alarms on a network.
/// </summary>
public const string AtmosMonitorAlarmResetAllCmd = "atmos_monitor_alarm_reset_all";
// Packet data
/// <summary>
/// Data response that contains the threshold types in an atmos monitor alarm.
/// </summary>
public const string AtmosMonitorAlarmThresholdTypes = "atmos_monitor_alarm_threshold_types";
/// <summary>
/// Data response that contains the source of an atmos alarm.
/// </summary>
public const string AtmosMonitorAlarmSrc = "atmos_monitor_alarm_source";
/// <summary>
/// Data response that contains the maximum alarm in an atmos alarm network.
/// </summary>
public const string AtmosMonitorAlarmNetMax = "atmos_monitor_alarm_net_max";
public override void Initialize()
{
SubscribeLocalEvent<AtmosMonitorComponent, ComponentInit>(OnAtmosMonitorInit);
SubscribeLocalEvent<AtmosMonitorComponent, ComponentStartup>(OnAtmosMonitorStartup);
SubscribeLocalEvent<AtmosMonitorComponent, ComponentShutdown>(OnAtmosMonitorShutdown);
SubscribeLocalEvent<AtmosMonitorComponent, AtmosDeviceUpdateEvent>(OnAtmosUpdate);
SubscribeLocalEvent<AtmosMonitorComponent, TileFireEvent>(OnFireEvent);
SubscribeLocalEvent<AtmosMonitorComponent, PowerChangedEvent>(OnPowerChangedEvent);
SubscribeLocalEvent<AtmosMonitorComponent, BeforePacketSentEvent>(BeforePacketRecv);
SubscribeLocalEvent<AtmosMonitorComponent, DeviceNetworkPacketEvent>(OnPacketRecv);
}
private void OnAtmosMonitorInit(EntityUid uid, AtmosMonitorComponent component, ComponentInit args)
{
if (component.TemperatureThresholdId != null)
component.TemperatureThreshold = _prototypeManager.Index<AtmosAlarmThreshold>(component.TemperatureThresholdId);
if (component.PressureThresholdId != null)
component.PressureThreshold = _prototypeManager.Index<AtmosAlarmThreshold>(component.PressureThresholdId);
if (component.GasThresholdIds != null)
{
component.GasThresholds = new();
foreach (var (gas, id) in component.GasThresholdIds)
if (_prototypeManager.TryIndex<AtmosAlarmThreshold>(id, out var gasThreshold))
component.GasThresholds.Add(gas, gasThreshold);
}
}
private void OnAtmosMonitorStartup(EntityUid uid, AtmosMonitorComponent component, ComponentStartup args)
{
if (!HasComp<ApcPowerReceiverComponent>(uid)
&& TryComp<AtmosDeviceComponent>(uid, out var atmosDeviceComponent))
{
_atmosDeviceSystem.LeaveAtmosphere(atmosDeviceComponent);
return;
}
_checkPos.Add(uid);
}
private void OnAtmosMonitorShutdown(EntityUid uid, AtmosMonitorComponent component, ComponentShutdown args)
{
if (_checkPos.Contains(uid)) _checkPos.Remove(uid);
}
// hackiest shit ever but there's no PostStartup event
private HashSet<EntityUid> _checkPos = new();
public override void Update(float frameTime)
{
foreach (var uid in _checkPos)
OpenAirOrReposition(uid);
}
private void OpenAirOrReposition(EntityUid uid, AtmosMonitorComponent? component = null, AppearanceComponent? appearance = null)
{
if (!Resolve(uid, ref component, ref appearance)) return;
var transform = Transform(component.Owner);
// atmos alarms will first attempt to get the air
// directly underneath it - if not, then it will
// instead place itself directly in front of the tile
// it is facing, and then visually shift itself back
// via sprite offsets (SS13 style but fuck it)
var coords = transform.Coordinates;
if (_atmosphereSystem.IsTileAirBlocked(coords))
{
var rotPos = transform.LocalRotation.RotateVec(new Vector2(0, -1));
transform.Anchored = false;
coords = coords.Offset(rotPos);
transform.Coordinates = coords;
appearance.SetData("offset", - new Vector2(0, -1));
transform.Anchored = true;
}
GasMixture? air = _atmosphereSystem.GetTileMixture(coords);
component.TileGas = air;
_checkPos.Remove(uid);
}
private void BeforePacketRecv(EntityUid uid, AtmosMonitorComponent component, BeforePacketSentEvent args)
{
if (!component.NetEnabled) args.Cancel();
}
private void OnPacketRecv(EntityUid uid, AtmosMonitorComponent component, DeviceNetworkPacketEvent args)
{
// sync the internal 'last alarm state' from
// the other alarms, so that we can calculate
// the highest network alarm state at any time
if (!args.Data.TryGetValue(DeviceNetworkConstants.Command, out string? cmd)
|| !EntityManager.TryGetComponent(uid, out AtmosAlarmableComponent? alarmable)
|| !EntityManager.TryGetComponent(uid, out DeviceNetworkComponent netConn))
return;
// ignore packets from self, ignore from different frequency
if (netConn.Address == args.SenderAddress) return;
switch (cmd)
{
// sync on alarm or explicit sync
case AtmosMonitorAlarmCmd:
case AtmosMonitorAlarmSyncCmd:
if (args.Data.TryGetValue(AtmosMonitorAlarmSrc, out string? src)
&& alarmable.AlarmedByPrototypes.Contains(src)
&& args.Data.TryGetValue(DeviceNetworkConstants.CmdSetState, out AtmosMonitorAlarmType state)
&& !component.NetworkAlarmStates.TryAdd(args.SenderAddress, state))
component.NetworkAlarmStates[args.SenderAddress] = state;
break;
case AtmosMonitorAlarmResetAllCmd:
if (args.Data.TryGetValue(AtmosMonitorAlarmSrc, out string? resetSrc)
&& alarmable.AlarmedByPrototypes.Contains(resetSrc))
{
component.LastAlarmState = AtmosMonitorAlarmType.Normal;
component.NetworkAlarmStates.Clear();
}
break;
}
if (component.DisplayMaxAlarmInNet)
{
if (EntityManager.TryGetComponent(component.Owner, out AppearanceComponent? appearanceComponent))
appearanceComponent.SetData("alarmType", component.HighestAlarmInNetwork);
if (component.HighestAlarmInNetwork == AtmosMonitorAlarmType.Danger) PlayAlertSound(uid, component);
}
}
private void OnPowerChangedEvent(EntityUid uid, AtmosMonitorComponent component, PowerChangedEvent args)
{
if (TryComp<AtmosDeviceComponent>(uid, out var atmosDeviceComponent))
{
if (!args.Powered)
{
if (atmosDeviceComponent.JoinedGrid != null)
{
_atmosDeviceSystem.LeaveAtmosphere(atmosDeviceComponent);
component.TileGas = null;
}
// clear memory when power cycled
component.LastAlarmState = AtmosMonitorAlarmType.Normal;
component.NetworkAlarmStates.Clear();
}
else if (args.Powered)
{
if (atmosDeviceComponent.JoinedGrid == null)
{
_atmosDeviceSystem.JoinAtmosphere(atmosDeviceComponent);
var coords = Transform(component.Owner).Coordinates;
var air = _atmosphereSystem.GetTileMixture(coords);
component.TileGas = air;
}
}
}
if (EntityManager.TryGetComponent(component.Owner, out AppearanceComponent? appearanceComponent))
{
appearanceComponent.SetData("powered", args.Powered);
appearanceComponent.SetData("alarmType", component.LastAlarmState);
}
}
private void OnFireEvent(EntityUid uid, AtmosMonitorComponent component, ref TileFireEvent args)
{
if (!this.IsPowered(uid, EntityManager))
return;
// if we're monitoring for atmos fire, then we make it similar to a smoke detector
// and just outright trigger a danger event
//
// somebody else can reset it :sunglasses:
if (component.MonitorFire
&& component.LastAlarmState != AtmosMonitorAlarmType.Danger)
Alert(uid, AtmosMonitorAlarmType.Danger, new []{ AtmosMonitorThresholdType.Temperature }, component); // technically???
// only monitor state elevation so that stuff gets alarmed quicker during a fire,
// let the atmos update loop handle when temperature starts to reach different
// thresholds and different states than normal -> warning -> danger
if (component.TemperatureThreshold != null
&& component.TemperatureThreshold.CheckThreshold(args.Temperature, out var temperatureState)
&& temperatureState > component.LastAlarmState)
Alert(uid, AtmosMonitorAlarmType.Danger, new []{ AtmosMonitorThresholdType.Temperature }, component);
}
private void OnAtmosUpdate(EntityUid uid, AtmosMonitorComponent component, AtmosDeviceUpdateEvent args)
{
if (!this.IsPowered(uid, EntityManager))
return;
// can't hurt
// (in case something is making AtmosDeviceUpdateEvents
// outside the typical device loop)
if (!TryComp<AtmosDeviceComponent>(uid, out var atmosDeviceComponent)
|| atmosDeviceComponent.JoinedGrid == null)
return;
// if we're not monitoring atmos, don't bother
if (component.TemperatureThreshold == null
&& component.PressureThreshold == null
&& component.GasThresholds == null)
return;
UpdateState(uid, component.TileGas, component);
}
// Update checks the current air if it exceeds thresholds of
// any kind.
//
// If any threshold exceeds the other, that threshold
// immediately replaces the current recorded state.
//
// If the threshold does not match the current state
// of the monitor, it is set in the Alert call.
private void UpdateState(EntityUid uid, GasMixture? air, AtmosMonitorComponent? monitor = null)
{
if (air == null) return;
if (!Resolve(uid, ref monitor)) return;
AtmosMonitorAlarmType state = AtmosMonitorAlarmType.Normal;
List<AtmosMonitorThresholdType> alarmTypes = new();
if (monitor.TemperatureThreshold != null
&& monitor.TemperatureThreshold.CheckThreshold(air.Temperature, out var temperatureState)
&& temperatureState > state)
{
state = temperatureState;
alarmTypes.Add(AtmosMonitorThresholdType.Temperature);
}
if (monitor.PressureThreshold != null
&& monitor.PressureThreshold.CheckThreshold(air.Pressure, out var pressureState)
&& pressureState > state)
{
state = pressureState;
alarmTypes.Add(AtmosMonitorThresholdType.Pressure);
}
if (monitor.GasThresholds != null)
{
foreach (var (gas, threshold) in monitor.GasThresholds)
{
var gasRatio = air.GetMoles(gas) / air.TotalMoles;
if (threshold.CheckThreshold(gasRatio, out var gasState)
&& gasState > state)
{
state = gasState;
alarmTypes.Add(AtmosMonitorThresholdType.Gas);
}
}
}
// if the state of the current air doesn't match the last alarm state,
// we update the state
if (state != monitor.LastAlarmState)
{
Alert(uid, state, alarmTypes, monitor);
}
}
/// <summary>
/// Alerts the network that the state of a monitor has changed.
/// </summary>
/// <param name="state">The alarm state to set this monitor to.</param>
/// <param name="alarms">The alarms that caused this alarm state.</param>
public void Alert(EntityUid uid, AtmosMonitorAlarmType state, IEnumerable<AtmosMonitorThresholdType>? alarms = null, AtmosMonitorComponent? monitor = null)
{
if (!Resolve(uid, ref monitor)) return;
monitor.LastAlarmState = state;
if (EntityManager.TryGetComponent(monitor.Owner, out AppearanceComponent? appearanceComponent))
appearanceComponent.SetData("alarmType", monitor.LastAlarmState);
BroadcastAlertPacket(monitor, alarms);
if (state == AtmosMonitorAlarmType.Danger) PlayAlertSound(uid, monitor);
if (EntityManager.TryGetComponent(monitor.Owner, out AtmosAlarmableComponent alarmable)
&& !alarmable.IgnoreAlarms)
RaiseLocalEvent(monitor.Owner, new AtmosMonitorAlarmEvent(monitor.LastAlarmState, monitor.HighestAlarmInNetwork));
// TODO: Central system that grabs *all* alarms from wired network
}
private void PlayAlertSound(EntityUid uid, AtmosMonitorComponent? monitor = null)
{
if (!Resolve(uid, ref monitor)) return;
SoundSystem.Play(Filter.Pvs(uid), monitor.AlarmSound.GetSound(), uid, AudioParams.Default.WithVolume(monitor.AlarmVolume));
}
/// <summary>
/// Resets a single monitor's alarm.
/// </summary>
public void Reset(EntityUid uid) =>
Alert(uid, AtmosMonitorAlarmType.Normal);
/// <summary>
/// Resets a network's alarms, using this monitor as a source.
/// </summary>
/// <remarks>
/// The resulting packet will have this monitor set as the source, using its prototype ID if it has one - otherwise just sending an empty string.
/// </remarks>
public void ResetAll(EntityUid uid, AtmosMonitorComponent? monitor = null)
{
if (!Resolve(uid, ref monitor)) return;
var prototype = Prototype(monitor.Owner);
var payload = new NetworkPayload
{
[DeviceNetworkConstants.Command] = AtmosMonitorAlarmResetAllCmd,
[AtmosMonitorAlarmSrc] = prototype != null ? prototype.ID : string.Empty
};
_deviceNetSystem.QueuePacket(monitor.Owner, null, payload);
monitor.NetworkAlarmStates.Clear();
Alert(uid, AtmosMonitorAlarmType.Normal, null, monitor);
}
// (TODO: maybe just cache monitors in other monitors?)
/// <summary>
/// Syncs the current state of this monitor to the network (to avoid alerting other monitors).
/// </summary>
private void Sync(AtmosMonitorComponent monitor)
{
if (!monitor.NetEnabled) return;
var prototype = Prototype(monitor.Owner);
var payload = new NetworkPayload
{
[DeviceNetworkConstants.Command] = AtmosMonitorAlarmSyncCmd,
[DeviceNetworkConstants.CmdSetState] = monitor.LastAlarmState,
[AtmosMonitorAlarmSrc] = prototype != null ? prototype.ID : string.Empty
};
_deviceNetSystem.QueuePacket(monitor.Owner, null, payload);
}
/// <summary>
/// Broadcasts an alert packet to all devices on the network,
/// which consists of the current alarm types,
/// the highest alarm currently cached by this monitor,
/// and the current alarm state of the monitor (so other
/// alarms can sync to it).
/// </summary>
/// <remarks>
/// Alarmables use the highest alarm to ensure that a monitor's
/// state doesn't override if the alarm is lower. The state
/// is synced between monitors the moment a monitor sends out an alarm,
/// or if it is explicitly synced (see ResetAll/Sync).
/// </remarks>
private void BroadcastAlertPacket(AtmosMonitorComponent monitor, IEnumerable<AtmosMonitorThresholdType>? alarms = null)
{
if (!monitor.NetEnabled) return;
string source = string.Empty;
if (alarms == null) alarms = new List<AtmosMonitorThresholdType>();
var prototype = Prototype(monitor.Owner);
if (prototype != null) source = prototype.ID;
var payload = new NetworkPayload
{
[DeviceNetworkConstants.Command] = AtmosMonitorAlarmCmd,
[DeviceNetworkConstants.CmdSetState] = monitor.LastAlarmState,
[AtmosMonitorAlarmNetMax] = monitor.HighestAlarmInNetwork,
[AtmosMonitorAlarmThresholdTypes] = alarms,
[AtmosMonitorAlarmSrc] = source
};
_deviceNetSystem.QueuePacket(monitor.Owner, null, payload);
}
/// <summary>
/// Set a monitor's threshold.
/// </summary>
/// <param name="type">The type of threshold to change.</param>
/// <param name="threshold">Threshold data.</param>
/// <param name="gas">Gas, if applicable.</param>
public void SetThreshold(EntityUid uid, AtmosMonitorThresholdType type, AtmosAlarmThreshold threshold, Gas? gas = null, AtmosMonitorComponent? monitor = null)
{
if (!Resolve(uid, ref monitor)) return;
switch (type)
{
case AtmosMonitorThresholdType.Pressure:
monitor.PressureThreshold = threshold;
break;
case AtmosMonitorThresholdType.Temperature:
monitor.TemperatureThreshold = threshold;
break;
case AtmosMonitorThresholdType.Gas:
if (gas == null || monitor.GasThresholds == null) return;
monitor.GasThresholds[(Gas) gas] = threshold;
break;
}
}
}
public sealed class AtmosMonitorAlarmEvent : EntityEventArgs
{
public AtmosMonitorAlarmType Type { get; }
public AtmosMonitorAlarmType HighestNetworkType { get; }
public AtmosMonitorAlarmEvent(AtmosMonitorAlarmType type, AtmosMonitorAlarmType netMax)
{
Type = type;
HighestNetworkType = netMax;
}
}
}