Files
tbd-station-14/Content.Server/Kitchen/EntitySystems/ReagentGrinderSystem.cs
2022-06-22 09:53:41 +10:00

306 lines
14 KiB
C#

using System.Linq;
using Content.Server.Chemistry.EntitySystems;
using Content.Server.Kitchen.Components;
using Content.Server.Kitchen.Events;
using Content.Server.Power.Components;
using Content.Server.Power.EntitySystems;
using Content.Server.Stack;
using Content.Server.UserInterface;
using Content.Shared.Containers.ItemSlots;
using Content.Shared.Interaction;
using Content.Shared.Kitchen.Components;
using Content.Shared.Random.Helpers;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.Player;
using Robust.Shared.Utility;
namespace Content.Server.Kitchen.EntitySystems
{
[UsedImplicitly]
internal sealed class ReagentGrinderSystem : EntitySystem
{
[Dependency] private readonly SolutionContainerSystem _solutionsSystem = default!;
[Dependency] private readonly ItemSlotsSystem _itemSlotsSystem = default!;
private Queue<ReagentGrinderComponent> _uiUpdateQueue = new();
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ReagentGrinderComponent, ComponentInit>(OnComponentInit);
SubscribeLocalEvent<ReagentGrinderComponent, ComponentRemove>(OnComponentRemove);
SubscribeLocalEvent<ReagentGrinderComponent, PowerChangedEvent>((_, component, _) => EnqueueUiUpdate(component));
SubscribeLocalEvent<ReagentGrinderComponent, InteractUsingEvent>(OnInteractUsing);
SubscribeLocalEvent<StackComponent, ExtractableScalingEvent>(ExtractableScaling);
SubscribeLocalEvent<ReagentGrinderComponent, EntInsertedIntoContainerMessage>(OnContainerModified);
SubscribeLocalEvent<ReagentGrinderComponent, EntRemovedFromContainerMessage>(OnContainerModified);
SubscribeLocalEvent<ReagentGrinderComponent, ContainerIsRemovingAttemptEvent>(OnEntRemoveAttempt);
}
private void OnEntRemoveAttempt(EntityUid uid, ReagentGrinderComponent component, ContainerIsRemovingAttemptEvent args)
{
if (component.Busy)
args.Cancel();
}
private void OnContainerModified(EntityUid uid, ReagentGrinderComponent component, ContainerModifiedMessage args)
{
EnqueueUiUpdate(component);
if (args.Container.ID != SharedReagentGrinderComponent.BeakerSlotId)
return;
if (TryComp(component.Owner, out AppearanceComponent? appearance))
appearance.SetData(SharedReagentGrinderComponent.ReagentGrinderVisualState.BeakerAttached, component.BeakerSlot.HasItem);
component.BeakerSolution = null;
if (component.BeakerSlot.Item != null)
_solutionsSystem.TryGetFitsInDispenser(component.BeakerSlot.Item.Value, out component.BeakerSolution);
}
private void ExtractableScaling(EntityUid uid, StackComponent component, ExtractableScalingEvent args)
{
args.Scalar *= component.Count; // multiply scalar by amount of items in stack
}
private void OnInteractUsing(EntityUid uid, ReagentGrinderComponent component, InteractUsingEvent args)
{
if (args.Handled) return;
var heldEnt = args.Used;
//See if the user is trying to insert something they want to be ground/juiced.
if (!HasComp<ExtractableComponent>(heldEnt))
{
//Entity did NOT pass the whitelist for grind/juice.
//Wouldn't want the clown grinding up the Captain's ID card now would you?
//Why am I asking you? You're biased.
return;
}
//Cap the chamber. Don't want someone putting in 500 entities and ejecting them all at once.
//Maybe I should have done that for the microwave too?
if (component.Chamber.ContainedEntities.Count >= component.StorageCap)
return;
if (!component.Chamber.Insert(heldEnt, EntityManager))
return;
args.Handled = true;
}
private void EnqueueUiUpdate(ReagentGrinderComponent component)
{
if (!_uiUpdateQueue.Contains(component)) _uiUpdateQueue.Enqueue(component);
}
private void OnComponentInit(EntityUid uid, ReagentGrinderComponent component, ComponentInit args)
{
EnqueueUiUpdate(component);
_itemSlotsSystem.AddItemSlot(uid, SharedReagentGrinderComponent.BeakerSlotId, component.BeakerSlot);
//A container for the things that WILL be ground/juiced. Useful for ejecting them instead of deleting them from the hands of the user.
component.Chamber =
ContainerHelpers.EnsureContainer<Container>(component.Owner,
$"{component.Name}-entityContainerContainer");
// TODO just directly subscribe to UI events.
var bui = component.Owner.GetUIOrNull(SharedReagentGrinderComponent.ReagentGrinderUiKey.Key);
if (bui != null)
{
bui.OnReceiveMessage += msg => OnUIMessageReceived(uid, component, msg);
}
}
private void OnComponentRemove(EntityUid uid, ReagentGrinderComponent component, ComponentRemove args)
{
_itemSlotsSystem.RemoveItemSlot(uid, component.BeakerSlot);
}
private void OnUIMessageReceived(EntityUid uid, ReagentGrinderComponent component,
ServerBoundUserInterfaceMessage message)
{
if (component.Busy || message.Session.AttachedEntity is not {} attached)
{
return;
}
switch (message.Message)
{
case SharedReagentGrinderComponent.ReagentGrinderGrindStartMessage msg:
if (!this.IsPowered(component.Owner, EntityManager)) break;
ClickSound(component);
DoWork(component, attached,
SharedReagentGrinderComponent.GrinderProgram.Grind);
break;
case SharedReagentGrinderComponent.ReagentGrinderJuiceStartMessage msg:
if (!this.IsPowered(component.Owner, EntityManager)) break;
ClickSound(component);
DoWork(component, attached,
SharedReagentGrinderComponent.GrinderProgram.Juice);
break;
case SharedReagentGrinderComponent.ReagentGrinderEjectChamberAllMessage msg:
if (component.Chamber.ContainedEntities.Count > 0)
{
ClickSound(component);
for (var i = component.Chamber.ContainedEntities.Count - 1; i >= 0; i--)
{
var entity = component.Chamber.ContainedEntities[i];
component.Chamber.Remove(entity);
entity.RandomOffset(0.4f);
}
EnqueueUiUpdate(component);
}
break;
case SharedReagentGrinderComponent.ReagentGrinderEjectChamberContentMessage msg:
if (component.Chamber.ContainedEntities.TryFirstOrNull(x => x == msg.EntityID, out var ent))
{
component.Chamber.Remove(ent.Value);
SharedEntityExtensions.RandomOffset(ent.Value, 0.4f);
EnqueueUiUpdate(component);
ClickSound(component);
}
break;
}
}
public override void Update(float frameTime)
{
base.Update(frameTime);
while (_uiUpdateQueue.TryDequeue(out var comp))
{
if (comp.Deleted)
continue;
bool canJuice = false;
bool canGrind = false;
if (comp.BeakerSlot.HasItem)
{
foreach (var entity in comp.Chamber.ContainedEntities)
{
if (canJuice || !EntityManager.TryGetComponent(entity, out ExtractableComponent? component)) continue;
canJuice = component.JuiceSolution != null;
canGrind = component.GrindableSolution != null
&& _solutionsSystem.TryGetSolution(entity, component.GrindableSolution, out _);
}
}
comp.Owner.GetUIOrNull(SharedReagentGrinderComponent.ReagentGrinderUiKey.Key)?.SetState(
new ReagentGrinderInterfaceState
(
comp.Busy,
comp.BeakerSlot.HasItem,
this.IsPowered(comp.Owner, EntityManager),
canJuice,
canGrind,
comp.Chamber.ContainedEntities.Select(item => item).ToArray(),
//Remember the beaker can be null!
comp.BeakerSolution?.Contents.ToArray()
));
}
}
/// <summary>
/// The wzhzhzh of the grinder. Processes the contents of the grinder and puts the output in the beaker.
/// </summary>
/// <param name="isJuiceIntent">true for wanting to juice, false for wanting to grind.</param>
private void DoWork(ReagentGrinderComponent component, EntityUid user,
SharedReagentGrinderComponent.GrinderProgram program)
{
//Have power, are we busy, chamber has anything to grind, a beaker for the grounds to go?
if (!this.IsPowered(component.Owner, EntityManager) ||
component.Busy || component.Chamber.ContainedEntities.Count <= 0 ||
component.BeakerSlot.Item is not EntityUid beakerEntity ||
component.BeakerSolution == null)
{
return;
}
component.Busy = true;
var bui = component.Owner.GetUIOrNull(SharedReagentGrinderComponent.ReagentGrinderUiKey.Key);
bui?.SendMessage(new SharedReagentGrinderComponent.ReagentGrinderWorkStartedMessage(program));
switch (program)
{
case SharedReagentGrinderComponent.GrinderProgram.Grind:
SoundSystem.Play(component.GrindSound.GetSound(), Filter.Pvs(component.Owner), component.Owner, AudioParams.Default);
// Get each item inside the chamber and get the reagents it contains.
// Transfer those reagents to the beaker, given we have one in.
component.Owner.SpawnTimer(component.WorkTime, () =>
{
foreach (var item in component.Chamber.ContainedEntities.ToList())
{
if (!EntityManager.TryGetComponent(item, out ExtractableComponent? extract)
|| extract.GrindableSolution == null
|| !_solutionsSystem.TryGetSolution(item, extract.GrindableSolution, out var solution)) continue;
var juiceEvent = new ExtractableScalingEvent(); // default of scalar is always 1.0
RaiseLocalEvent(item, juiceEvent, false);
if (component.BeakerSolution.CurrentVolume + solution.CurrentVolume * juiceEvent.Scalar >
component.BeakerSolution.MaxVolume) continue;
solution.ScaleSolution(juiceEvent.Scalar);
_solutionsSystem.TryAddSolution(beakerEntity, component.BeakerSolution, solution);
EntityManager.DeleteEntity(item);
}
component.Busy = false;
EnqueueUiUpdate(component);
bui?.SendMessage(new SharedReagentGrinderComponent.ReagentGrinderWorkCompleteMessage());
});
break;
case SharedReagentGrinderComponent.GrinderProgram.Juice:
SoundSystem.Play(component.JuiceSound.GetSound(), Filter.Pvs(component.Owner), component.Owner, AudioParams.Default);
component.Owner.SpawnTimer(component.WorkTime, () =>
{
foreach (var item in component.Chamber.ContainedEntities.ToList())
{
if (!EntityManager.TryGetComponent<ExtractableComponent?>(item, out var juiceMe)
|| juiceMe.JuiceSolution == null)
{
Logger.Warning("Couldn't find a juice solution on entityUid:{0}", item);
continue;
}
var juiceEvent = new ExtractableScalingEvent(); // default of scalar is always 1.0
if (EntityManager.HasComponent<StackComponent>(item))
{
RaiseLocalEvent(item, juiceEvent, true);
}
if (component.BeakerSolution.CurrentVolume + juiceMe.JuiceSolution.TotalVolume * juiceEvent.Scalar > component.BeakerSolution.MaxVolume)
continue;
juiceMe.JuiceSolution.ScaleSolution(juiceEvent.Scalar);
_solutionsSystem.TryAddSolution(beakerEntity, component.BeakerSolution, juiceMe.JuiceSolution);
EntityManager.DeleteEntity(item);
}
bui?.SendMessage(new SharedReagentGrinderComponent.ReagentGrinderWorkCompleteMessage());
component.Busy = false;
EnqueueUiUpdate(component);
});
break;
}
}
private void ClickSound(ReagentGrinderComponent component)
{
SoundSystem.Play(component.ClickSound.GetSound(), Filter.Pvs(component.Owner), component.Owner, AudioParams.Default.WithVolume(-2f));
}
}
}