Files
tbd-station-14/Content.Client/Botany/PlantHolderVisualizer.cs
2022-02-16 18:23:23 +11:00

112 lines
4.5 KiB
C#

using Content.Shared.Botany;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Utility;
namespace Content.Client.Botany
{
[UsedImplicitly]
public sealed class PlantHolderVisualizer : AppearanceVisualizer
{
public override void InitializeEntity(EntityUid entity)
{
base.InitializeEntity(entity);
var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(entity);
sprite.LayerMapReserveBlank(PlantHolderLayers.Plant);
sprite.LayerMapReserveBlank(PlantHolderLayers.HealthLight);
sprite.LayerMapReserveBlank(PlantHolderLayers.WaterLight);
sprite.LayerMapReserveBlank(PlantHolderLayers.NutritionLight);
sprite.LayerMapReserveBlank(PlantHolderLayers.AlertLight);
sprite.LayerMapReserveBlank(PlantHolderLayers.HarvestLight);
var hydroTools = new ResourcePath("Structures/Hydroponics/overlays.rsi");
sprite.LayerSetSprite(PlantHolderLayers.HealthLight,
new SpriteSpecifier.Rsi(hydroTools, "lowhealth3"));
sprite.LayerSetSprite(PlantHolderLayers.WaterLight,
new SpriteSpecifier.Rsi(hydroTools, "lowwater3"));
sprite.LayerSetSprite(PlantHolderLayers.NutritionLight,
new SpriteSpecifier.Rsi(hydroTools, "lownutri3"));
sprite.LayerSetSprite(PlantHolderLayers.AlertLight,
new SpriteSpecifier.Rsi(hydroTools, "alert3"));
sprite.LayerSetSprite(PlantHolderLayers.HarvestLight,
new SpriteSpecifier.Rsi(hydroTools, "harvest3"));
// Let's make those invisible for now.
sprite.LayerSetVisible(PlantHolderLayers.Plant, false);
sprite.LayerSetVisible(PlantHolderLayers.HealthLight, false);
sprite.LayerSetVisible(PlantHolderLayers.WaterLight, false);
sprite.LayerSetVisible(PlantHolderLayers.NutritionLight, false);
sprite.LayerSetVisible(PlantHolderLayers.AlertLight, false);
sprite.LayerSetVisible(PlantHolderLayers.HarvestLight, false);
// Pretty unshaded lights!
sprite.LayerSetShader(PlantHolderLayers.HealthLight, "unshaded");
sprite.LayerSetShader(PlantHolderLayers.WaterLight, "unshaded");
sprite.LayerSetShader(PlantHolderLayers.NutritionLight, "unshaded");
sprite.LayerSetShader(PlantHolderLayers.AlertLight, "unshaded");
sprite.LayerSetShader(PlantHolderLayers.HarvestLight, "unshaded");
}
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(component.Owner);
if (component.TryGetData<string>(PlantHolderVisuals.PlantRsi, out var rsi)
&& component.TryGetData<string>(PlantHolderVisuals.PlantState, out var state))
{
var valid = !string.IsNullOrWhiteSpace(state);
sprite.LayerSetVisible(PlantHolderLayers.Plant, valid);
if(valid)
{
sprite.LayerSetRSI(PlantHolderLayers.Plant, rsi);
sprite.LayerSetState(PlantHolderLayers.Plant, state);
}
}
if (component.TryGetData<bool>(PlantHolderVisuals.HealthLight, out var health))
{
sprite.LayerSetVisible(PlantHolderLayers.HealthLight, health);
}
if (component.TryGetData<bool>(PlantHolderVisuals.WaterLight, out var water))
{
sprite.LayerSetVisible(PlantHolderLayers.WaterLight, water);
}
if (component.TryGetData<bool>(PlantHolderVisuals.NutritionLight, out var nutrition))
{
sprite.LayerSetVisible(PlantHolderLayers.NutritionLight, nutrition);
}
if (component.TryGetData<bool>(PlantHolderVisuals.AlertLight, out var alert))
{
sprite.LayerSetVisible(PlantHolderLayers.AlertLight, alert);
}
if (component.TryGetData<bool>(PlantHolderVisuals.HarvestLight, out var harvest))
{
sprite.LayerSetVisible(PlantHolderLayers.HarvestLight, harvest);
}
}
}
public enum PlantHolderLayers : byte
{
Plant,
HealthLight,
WaterLight,
NutritionLight,
AlertLight,
HarvestLight,
}
}