103 lines
4.4 KiB
C#
103 lines
4.4 KiB
C#
using Content.Shared.Access;
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using Content.Shared.Players.PlayTimeTracking;
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using Content.Shared.StatusIcon;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
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namespace Content.Shared.Roles
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{
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/// <summary>
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/// Describes information for a single job on the station.
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/// </summary>
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[Prototype("job")]
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public sealed partial class JobPrototype : IPrototype
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{
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[ViewVariables]
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[IdDataField]
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public string ID { get; private set; } = default!;
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[DataField("playTimeTracker", required: true, customTypeSerializer: typeof(PrototypeIdSerializer<PlayTimeTrackerPrototype>))]
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public string PlayTimeTracker { get; private set; } = string.Empty;
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[DataField("supervisors")]
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public string Supervisors { get; private set; } = "nobody";
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/// <summary>
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/// The name of this job as displayed to players.
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/// </summary>
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[DataField("name")]
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public string Name { get; private set; } = string.Empty;
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[ViewVariables(VVAccess.ReadOnly)]
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public string LocalizedName => Loc.GetString(Name);
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/// <summary>
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/// The name of this job as displayed to players.
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/// </summary>
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[DataField("description")]
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public string? Description { get; private set; }
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[ViewVariables(VVAccess.ReadOnly)]
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public string? LocalizedDescription => Description is null ? null : Loc.GetString(Description);
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[DataField("requirements")]
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public HashSet<JobRequirement>? Requirements;
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[DataField("joinNotifyCrew")]
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public bool JoinNotifyCrew { get; private set; } = false;
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[DataField("requireAdminNotify")]
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public bool RequireAdminNotify { get; private set; } = false;
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[DataField("setPreference")]
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public bool SetPreference { get; private set; } = true;
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[DataField("canBeAntag")]
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public bool CanBeAntag { get; private set; } = true;
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/// <summary>
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/// Whether this job is a head.
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/// The job system will try to pick heads before other jobs on the same priority level.
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/// </summary>
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[DataField("weight")]
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public int Weight { get; private set; }
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/// <summary>
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/// A numerical score for how much easier this job is for antagonists.
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/// For traitors, reduces starting TC by this amount. Other gamemodes can use it for whatever they find fitting.
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/// </summary>
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[DataField("antagAdvantage")]
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public int AntagAdvantage = 0;
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[DataField("startingGear", customTypeSerializer: typeof(PrototypeIdSerializer<StartingGearPrototype>))]
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public string? StartingGear { get; private set; }
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/// <summary>
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/// Use this to spawn in as a non-humanoid (borg, test subject, etc.)
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/// Starting gear will be ignored.
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/// If you want to just add special attributes to a humanoid, use AddComponentSpecial instead.
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/// </summary>
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[DataField("jobEntity", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
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public string? JobEntity = null;
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[DataField("icon", customTypeSerializer: typeof(PrototypeIdSerializer<StatusIconPrototype>))]
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public string Icon { get; private set; } = "JobIconUnknown";
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[DataField("special", serverOnly: true)]
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public JobSpecial[] Special { get; private set; } = Array.Empty<JobSpecial>();
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[DataField("access", customTypeSerializer: typeof(PrototypeIdListSerializer<AccessLevelPrototype>))]
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public IReadOnlyCollection<string> Access { get; private set; } = Array.Empty<string>();
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[DataField("accessGroups", customTypeSerializer: typeof(PrototypeIdListSerializer<AccessGroupPrototype>))]
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public IReadOnlyCollection<string> AccessGroups { get; private set; } = Array.Empty<string>();
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[DataField("extendedAccess", customTypeSerializer: typeof(PrototypeIdListSerializer<AccessLevelPrototype>))]
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public IReadOnlyCollection<string> ExtendedAccess { get; private set; } = Array.Empty<string>();
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[DataField("extendedAccessGroups", customTypeSerializer: typeof(PrototypeIdListSerializer<AccessGroupPrototype>))]
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public IReadOnlyCollection<string> ExtendedAccessGroups { get; private set; } = Array.Empty<string>();
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}
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}
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