63 lines
2.5 KiB
C#
63 lines
2.5 KiB
C#
using Robust.Shared.Configuration;
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namespace Content.Shared.CCVar;
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public sealed partial class CCVars
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{
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/*
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* Server
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*/
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/// <summary>
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/// Change this to have the changelog and rules "last seen" date stored separately.
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/// </summary>
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public static readonly CVarDef<string> ServerId =
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CVarDef.Create("server.id", "unknown_server_id", CVar.REPLICATED | CVar.SERVER);
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/// <summary>
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/// Guide Entry Prototype ID to be displayed as the server rules.
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/// </summary>
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public static readonly CVarDef<string> RulesFile =
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CVarDef.Create("server.rules_file", "DefaultRuleset", CVar.REPLICATED | CVar.SERVER);
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/// <summary>
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/// Guide entry that is displayed by default when a guide is opened.
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/// </summary>
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public static readonly CVarDef<string> DefaultGuide =
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CVarDef.Create("server.default_guide", "NewPlayer", CVar.REPLICATED | CVar.SERVER);
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/// <summary>
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/// If greater than 0, automatically restart the server after this many minutes of uptime.
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/// </summary>
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/// <remarks>
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/// <para>
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/// This is intended to work around various bugs and performance issues caused by long continuous server uptime.
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/// </para>
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/// <para>
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/// This uses the same non-disruptive logic as update restarts,
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/// i.e. the game will only restart at round end or when there is nobody connected.
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/// </para>
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/// </remarks>
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public static readonly CVarDef<int> ServerUptimeRestartMinutes =
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CVarDef.Create("server.uptime_restart_minutes", 0, CVar.SERVERONLY);
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/// <summary>
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/// This will be the title shown in the lobby
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/// If empty, the title will be {ui-lobby-title} + the server's full name from the hub
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/// </summary>
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public static readonly CVarDef<string> ServerLobbyName =
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CVarDef.Create("server.lobby_name", "", CVar.REPLICATED | CVar.SERVER);
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/// <summary>
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/// The width of the right side (chat) panel in the lobby
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/// </summary>
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public static readonly CVarDef<int> ServerLobbyRightPanelWidth =
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CVarDef.Create("server.lobby_right_panel_width", 650, CVar.REPLICATED | CVar.SERVER);
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/// <summary>
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/// Forces clients to display version watermark, as if HudVersionWatermark was true
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/// </summary>
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public static readonly CVarDef<bool> ForceClientHudVersionWatermark =
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CVarDef.Create("server.force_client_hud_version_watermark", false, CVar.REPLICATED | CVar.SERVER);
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}
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