309 lines
11 KiB
C#
309 lines
11 KiB
C#
using System;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Content.Server.Hands.Components;
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using Content.Server.Interaction;
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using Content.Server.Inventory.Components;
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using Content.Server.Items;
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using Content.Server.Stack;
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using Content.Server.Storage.Components;
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using Content.Server.Throwing;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Examine;
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using Content.Shared.Hands;
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using Content.Shared.Hands.Components;
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using Content.Shared.Input;
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using Content.Shared.Physics.Pull;
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using Content.Shared.Popups;
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using JetBrains.Annotations;
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using Robust.Server.Player;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Players;
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using Robust.Shared.Utility;
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using static Content.Shared.Inventory.EquipmentSlotDefines;
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namespace Content.Server.Hands.Systems
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{
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[UsedImplicitly]
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internal sealed class HandsSystem : SharedHandsSystem
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{
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[Dependency] private readonly InteractionSystem _interactionSystem = default!;
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[Dependency] private readonly StackSystem _stackSystem = default!;
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[Dependency] private readonly HandVirtualItemSystem _virtualItemSystem = default!;
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[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<HandsComponent, ExaminedEvent>(HandleExamined);
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SubscribeNetworkEvent<ActivateInHandMsg>(HandleActivateInHand);
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SubscribeNetworkEvent<ClientInteractUsingInHandMsg>(HandleInteractUsingInHand);
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SubscribeNetworkEvent<UseInHandMsg>(HandleUseInHand);
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SubscribeNetworkEvent<MoveItemFromHandMsg>(HandleMoveItemFromHand);
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SubscribeLocalEvent<HandsComponent, PullAttemptMessage>(HandlePullAttempt);
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SubscribeLocalEvent<HandsComponent, PullStartedMessage>(HandlePullStarted);
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SubscribeLocalEvent<HandsComponent, PullStoppedMessage>(HandlePullStopped);
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CommandBinds.Builder
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.Bind(ContentKeyFunctions.ActivateItemInHand, InputCmdHandler.FromDelegate(HandleActivateItem))
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.Bind(ContentKeyFunctions.AltActivateItemInHand, InputCmdHandler.FromDelegate(HandleAltActivateItem))
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.Bind(ContentKeyFunctions.ThrowItemInHand, new PointerInputCmdHandler(HandleThrowItem))
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.Bind(ContentKeyFunctions.SmartEquipBackpack, InputCmdHandler.FromDelegate(HandleSmartEquipBackpack))
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.Bind(ContentKeyFunctions.SmartEquipBelt, InputCmdHandler.FromDelegate(HandleSmartEquipBelt))
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.Bind(ContentKeyFunctions.SwapHands, InputCmdHandler.FromDelegate(SwapHandsPressed, handle: false))
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.Bind(ContentKeyFunctions.Drop, new PointerInputCmdHandler(DropPressed))
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.Register<HandsSystem>();
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}
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private static void HandlePullAttempt(EntityUid uid, HandsComponent component, PullAttemptMessage args)
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{
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// Cancel pull if all hands full.
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if (component.Hands.All(hand => !hand.IsEmpty))
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args.Cancelled = true;
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}
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private void HandlePullStarted(EntityUid uid, HandsComponent component, PullStartedMessage args)
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{
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if (!_virtualItemSystem.TrySpawnVirtualItemInHand(args.Pulled.Owner.Uid, uid))
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{
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DebugTools.Assert("Unable to find available hand when starting pulling??");
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}
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}
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private void HandlePullStopped(EntityUid uid, HandsComponent component, PullStoppedMessage args)
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{
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// Try find hand that is doing this pull.
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// and clear it.
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foreach (var hand in component.Hands)
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{
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if (hand.HeldEntity == null
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|| !hand.HeldEntity.TryGetComponent(out HandVirtualItemComponent? virtualItem)
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|| virtualItem.BlockingEntity != args.Pulled.Owner.Uid)
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continue;
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hand.HeldEntity.Delete();
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break;
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}
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}
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private void SwapHandsPressed(ICommonSession? session)
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{
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var player = session?.AttachedEntity;
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if (player == null)
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return;
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if (!player.TryGetComponent(out SharedHandsComponent? hands))
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return;
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if (!hands.TryGetSwapHandsResult(out var nextHand))
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return;
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hands.ActiveHand = nextHand;
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}
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private bool DropPressed(ICommonSession? session, EntityCoordinates coords, EntityUid uid)
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{
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var player = session?.AttachedEntity;
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if (player == null)
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return false;
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if (!player.TryGetComponent(out SharedHandsComponent? hands))
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return false;
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var activeHand = hands.ActiveHand;
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if (activeHand == null)
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return false;
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hands.TryDropHand(activeHand, coords);
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return false;
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}
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private void HandleMoveItemFromHand(MoveItemFromHandMsg msg, EntitySessionEventArgs args)
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{
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if (!TryGetHandsComp(args.SenderSession, out var hands))
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return;
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hands.TryMoveHeldEntityToActiveHand(msg.HandName);
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}
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private void HandleUseInHand(UseInHandMsg msg, EntitySessionEventArgs args)
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{
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if (!TryGetHandsComp(args.SenderSession, out var hands))
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return;
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hands.ActivateItem();
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}
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private void HandleInteractUsingInHand(ClientInteractUsingInHandMsg msg, EntitySessionEventArgs args)
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{
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if (!TryGetHandsComp(args.SenderSession, out var hands))
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return;
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hands.InteractHandWithActiveHand(msg.HandName);
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}
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public override void Shutdown()
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{
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base.Shutdown();
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CommandBinds.Unregister<HandsSystem>();
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}
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private void HandleActivateInHand(ActivateInHandMsg msg, EntitySessionEventArgs args)
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{
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if (!TryGetHandsComp(args.SenderSession, out var hands))
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return;
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hands.ActivateHeldEntity(msg.HandName);
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}
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//TODO: Actually shows all items/clothing/etc.
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private void HandleExamined(EntityUid uid, HandsComponent component, ExaminedEvent args)
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{
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foreach (var inhand in component.GetAllHeldItems())
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{
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if (inhand.Owner.HasComponent<HandVirtualItemComponent>())
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continue;
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args.PushText(Loc.GetString("comp-hands-examine", ("user", component.Owner), ("item", inhand.Owner)));
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}
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}
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private static bool TryGetHandsComp(
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ICommonSession? session,
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[NotNullWhen(true)] out SharedHandsComponent? hands)
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{
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hands = default;
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if (session is not IPlayerSession playerSession)
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return false;
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var playerEnt = playerSession.AttachedEntity;
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if (playerEnt == null || !IoCManager.Resolve<IEntityManager>().EntityExists(playerEnt.Uid))
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return false;
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return playerEnt.TryGetComponent(out hands);
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}
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private void HandleActivateItem(ICommonSession? session)
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{
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if (!TryGetHandsComp(session, out var hands))
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return;
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hands.ActivateItem();
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}
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private void HandleAltActivateItem(ICommonSession? session)
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{
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if (!TryGetHandsComp(session, out var hands))
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return;
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hands.ActivateItem(altInteract: true);
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}
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private bool HandleThrowItem(ICommonSession? session, EntityCoordinates coords, EntityUid uid)
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{
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if (session is not IPlayerSession playerSession)
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return false;
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var playerEnt = playerSession.AttachedEntity;
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if (playerEnt == null ||
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!IoCManager.Resolve<IEntityManager>().EntityExists(playerEnt.Uid) ||
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playerEnt.IsInContainer() ||
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!playerEnt.TryGetComponent(out SharedHandsComponent? hands) ||
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!hands.TryGetActiveHeldEntity(out var throwEnt) ||
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!_actionBlockerSystem.CanThrow(playerEnt.Uid))
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return false;
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if (throwEnt.TryGetComponent(out StackComponent? stack) && stack.Count > 1 && stack.ThrowIndividually)
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{
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var splitStack = _stackSystem.Split(throwEnt.Uid, 1, playerEnt.Transform.Coordinates, stack);
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if (splitStack == null)
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return false;
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throwEnt = EntityManager.GetEntity(splitStack.Value);
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}
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else if (!hands.Drop(throwEnt))
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return false;
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var direction = coords.ToMapPos(EntityManager) - playerEnt.Transform.WorldPosition;
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if (direction == Vector2.Zero)
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return true;
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direction = direction.Normalized * Math.Min(direction.Length, hands.ThrowRange);
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var throwStrength = hands.ThrowForceMultiplier;
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throwEnt.TryThrow(direction, throwStrength, playerEnt);
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return true;
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}
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private void HandleSmartEquipBackpack(ICommonSession? session)
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{
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HandleSmartEquip(session, Slots.BACKPACK);
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}
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private void HandleSmartEquipBelt(ICommonSession? session)
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{
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HandleSmartEquip(session, Slots.BELT);
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}
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private void HandleSmartEquip(ICommonSession? session, Slots equipmentSlot)
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{
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if (session is not IPlayerSession playerSession)
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return;
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var plyEnt = playerSession.AttachedEntity;
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if (plyEnt == null || !IoCManager.Resolve<IEntityManager>().EntityExists(plyEnt.Uid))
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return;
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if (!plyEnt.TryGetComponent(out SharedHandsComponent? hands) ||
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!plyEnt.TryGetComponent(out InventoryComponent? inventory))
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return;
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if (!inventory.TryGetSlotItem(equipmentSlot, out ItemComponent? equipmentItem) ||
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!equipmentItem.Owner.TryGetComponent(out ServerStorageComponent? storageComponent))
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{
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plyEnt.PopupMessage(Loc.GetString("hands-system-missing-equipment-slot", ("slotName", SlotNames[equipmentSlot].ToLower())));
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return;
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}
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if (hands.ActiveHandIsHoldingEntity())
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{
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storageComponent.PlayerInsertHeldEntity(plyEnt);
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}
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else if (storageComponent.StoredEntities != null)
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{
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if (storageComponent.StoredEntities.Count == 0)
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{
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plyEnt.PopupMessage(Loc.GetString("hands-system-empty-equipment-slot", ("slotName", SlotNames[equipmentSlot].ToLower())));
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}
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else
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{
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var lastStoredEntity = Enumerable.Last(storageComponent.StoredEntities);
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if (storageComponent.Remove(lastStoredEntity))
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{
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if (!hands.TryPickupEntityToActiveHand(lastStoredEntity))
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lastStoredEntity.Transform.Coordinates = plyEnt.Transform.Coordinates;
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}
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}
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}
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}
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}
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}
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