* Add test for being unable to pull anchored entities * Change resolve to server.ResolveDependency * Add extra prototypes * Fix not waiting before resolving dependencies * Fix missing physics component for the puller
82 lines
2.7 KiB
C#
82 lines
2.7 KiB
C#
using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.Pulling;
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using Content.Shared.GameObjects.Components.Pulling;
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using Content.Shared.Physics.Pull;
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using NUnit.Framework;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.Map;
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namespace Content.IntegrationTests.Tests.Pulling
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{
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[TestFixture]
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[TestOf(typeof(SharedPullableComponent))]
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[TestOf(typeof(SharedPullerComponent))]
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[TestOf(typeof(PullController))]
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public class PullTest : ContentIntegrationTest
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{
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private const string PROTOTYPES = @"
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- type: entity
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name: PullTestPullerDummy
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id: PullTestPullerDummy
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components:
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- type: Puller
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- type: Physics
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- type: entity
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name: PullTestPullableDummy
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id: PullTestPullableDummy
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components:
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- type: Pullable
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- type: Physics
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";
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[Test]
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public async Task AnchoredNoPullTest()
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{
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var options = new ServerContentIntegrationOption {ExtraPrototypes = PROTOTYPES};
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var server = StartServerDummyTicker(options);
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await server.WaitIdleAsync();
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var mapManager = server.ResolveDependency<IMapManager>();
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var entityManager = server.ResolveDependency<IEntityManager>();
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await server.WaitAssertion(() =>
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{
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mapManager.CreateNewMapEntity(MapId.Nullspace);
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var pullerEntity = entityManager.SpawnEntity("PullTestPullerDummy", MapCoordinates.Nullspace);
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var pullableEntity = entityManager.SpawnEntity("PullTestPullableDummy", MapCoordinates.Nullspace);
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var puller = pullerEntity.GetComponent<SharedPullerComponent>();
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var pullable = pullableEntity.GetComponent<PullableComponent>();
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var pullablePhysics = pullableEntity.GetComponent<PhysicsComponent>();
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pullablePhysics.Anchored = false;
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Assert.That(pullable.TryStartPull(puller.Owner));
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Assert.That(pullable.Puller, Is.EqualTo(puller.Owner));
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Assert.That(pullable.BeingPulled);
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Assert.That(puller.Pulling, Is.EqualTo(pullable.Owner));
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Assert.That(pullable.TryStopPull);
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Assert.That(pullable.Puller, Is.Null);
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Assert.That(pullable.BeingPulled, Is.False);
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Assert.That(puller.Pulling, Is.Null);
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pullablePhysics.Anchored = true;
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Assert.That(pullable.TryStartPull(puller.Owner), Is.False);
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Assert.That(pullable.Puller, Is.Null);
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Assert.That(pullable.BeingPulled, Is.False);
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Assert.That(puller.Pulling, Is.Null);
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});
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}
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}
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}
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