Files
tbd-station-14/Content.Server/GameObjects/Components/Chemistry/VaporComponent.cs
Exp b4f08811eb Adds Spray Bottles (#1522)
* Spray Bottle

* -"Proper" wall detection
-Removed some using
-Fixed sound

* Just don't add it

* -Removed spill sound
-Added sound parameter to SpillHelper.SpillAt

* Now spawns Vapor instead of Puddles instantly

* -Review
-Nullable

* Reworkkkk

* AABB shittery

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2020-08-08 14:33:36 +02:00

130 lines
4.1 KiB
C#

using Content.Server.GameObjects.Components.Fluids;
using Content.Shared.Chemistry;
using Content.Shared.Physics;
using Microsoft.CodeAnalysis.CSharp.Syntax;
using Microsoft.EntityFrameworkCore.Update.Internal;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Serialization;
using Robust.Shared.Timers;
using Robust.Shared.ViewVariables;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading;
using Timer = Robust.Shared.Timers.Timer;
namespace Content.Server.GameObjects.Components.Chemistry
{
[RegisterComponent]
class VaporComponent : Component, ICollideBehavior
{
#pragma warning disable 649
[Dependency] private readonly IMapManager _mapManager = default!;
#pragma warning enable 649
public override string Name => "Vapor";
[ViewVariables]
private SolutionComponent _contents;
[ViewVariables]
private ReagentUnit _transferAmount;
private bool _running;
private Vector2 _direction;
private float _velocity;
public override void Initialize()
{
base.Initialize();
_contents = Owner.GetComponent<SolutionComponent>();
}
public void Start(Vector2 dir, float velocity)
{
_running = true;
_direction = dir;
_velocity = velocity;
// Set Move
if (Owner.TryGetComponent(out ICollidableComponent collidable))
{
var controller = collidable.EnsureController<VaporController>();
controller.Move(_direction, _velocity);
}
}
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _transferAmount, "transferAmount", ReagentUnit.New(0.5));
}
public void Update()
{
if (!_running)
return;
// Get all intersecting tiles with the vapor and spray the divided solution on there
if (Owner.TryGetComponent(out ICollidableComponent collidable))
{
var worldBounds = collidable.WorldAABB;
var mapGrid = _mapManager.GetGrid(Owner.Transform.GridID);
var tiles = mapGrid.GetTilesIntersecting(worldBounds);
var amount = _transferAmount / ReagentUnit.New(tiles.Count());
foreach (var tile in tiles)
{
var pos = tile.GridIndices.ToGridCoordinates(_mapManager, tile.GridIndex);
SpillHelper.SpillAt(pos, _contents.SplitSolution(amount), "PuddleSmear", false); //make non PuddleSmear?
}
}
if (_contents.CurrentVolume == 0)
{
// Delete this
Owner.Delete();
}
}
internal bool TryAddSolution(Solution solution)
{
if (solution.TotalVolume == 0)
{
return false;
}
var result = _contents.TryAddSolution(solution);
if (!result)
{
return false;
}
return true;
}
void ICollideBehavior.CollideWith(IEntity collidedWith)
{
// Check for collision with a impassable object (e.g. wall) and stop
if (collidedWith.TryGetComponent(out ICollidableComponent collidable))
{
if ((collidable.CollisionLayer & (int) CollisionGroup.Impassable) != 0 && collidable.Hard)
{
if (Owner.TryGetComponent(out ICollidableComponent coll))
{
var controller = coll.EnsureController<VaporController>();
controller.Stop();
}
}
}
}
}
}