24 lines
810 B
C#
24 lines
810 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Lock;
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/// <summary>
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/// This is used for toggleable items that require the entity to have a lock in a certain state.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, Access(typeof(LockSystem))]
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public sealed partial class ItemToggleRequiresLockComponent : Component
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{
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/// <summary>
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/// TRUE: the lock must be locked to toggle the item.
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/// FALSE: the lock must be unlocked to toggle the item.
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/// </summary>
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[DataField, AutoNetworkedField]
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public bool RequireLocked;
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/// <summary>
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/// Popup text for when someone tries to toggle the item, but it's locked. If null, no popup will be shown.
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/// </summary>
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[DataField]
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public LocId? LockedPopup = "lock-comp-generic-fail";
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}
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