* Start * Wow, text * Ultra raw * More stuff * Wow, DOT and gibbing!!! * More stuff * More * Update * Yes * Almost there * Done? * I forgot * Update * Update * Update * Update * Update * Update * Update * Update * Update * Beck * Unhardcode
11 lines
326 B
C#
11 lines
326 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Kitchen.Components;
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/// <summary>
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/// Used to mark entities that are currently hooked on the spike.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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[Access(typeof(SharedKitchenSpikeSystem))]
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public sealed partial class KitchenSpikeHookedComponent : Component;
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