40 lines
1.4 KiB
C#
40 lines
1.4 KiB
C#
using System.Linq;
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using Content.Shared.Construction.Components;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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using static Content.Shared.Interaction.SharedInteractionSystem;
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namespace Content.Shared.Construction
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{
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public abstract class SharedConstructionSystem : EntitySystem
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{
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly SharedMapSystem _map = default!;
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[Dependency] protected readonly IPrototypeManager PrototypeManager = default!;
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[Dependency] protected readonly SharedTransformSystem TransformSystem = default!;
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/// <summary>
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/// Get predicate for construction obstruction checks.
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/// </summary>
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public Ignored? GetPredicate(bool canBuildInImpassable, MapCoordinates coords)
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{
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if (!canBuildInImpassable)
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return null;
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if (!_mapManager.TryFindGridAt(coords, out var gridUid, out var grid))
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return null;
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var ignored = _map.GetAnchoredEntities((gridUid, grid), coords).ToHashSet();
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return e => ignored.Contains(e);
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}
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public string GetExamineName(GenericPartInfo info)
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{
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if (info.ExamineName is not null)
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return Loc.GetString(info.ExamineName.Value);
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return PrototypeManager.Index(info.DefaultPrototype).Name;
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}
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}
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}
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