73 lines
2.3 KiB
C#
73 lines
2.3 KiB
C#
using System.Numerics;
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using Content.Server.Shuttles.Systems;
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using Content.Shared.Damage;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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namespace Content.Server.Shuttles.Components
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{
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentPause]
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[Access(typeof(ThrusterSystem))]
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public sealed partial class ThrusterComponent : Component
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{
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/// <summary>
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/// Whether the thruster has been force to be enabled / disabled (e.g. VV, interaction, etc.)
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public bool Enabled { get; set; } = true;
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/// <summary>
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/// This determines whether the thruster is actually enabled for the purposes of thrust
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/// </summary>
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public bool IsOn;
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// Need to serialize this because RefreshParts isn't called on Init and this will break post-mapinit maps!
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[ViewVariables(VVAccess.ReadWrite), DataField("thrust")]
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public float Thrust = 100f;
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[DataField("thrusterType")]
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public ThrusterType Type = ThrusterType.Linear;
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[DataField("burnShape")] public List<Vector2> BurnPoly = new()
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{
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new Vector2(-0.4f, 0.5f),
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new Vector2(-0.1f, 1.2f),
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new Vector2(0.1f, 1.2f),
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new Vector2(0.4f, 0.5f)
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};
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/// <summary>
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/// How much damage is done per second to anything colliding with our thrust.
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/// </summary>
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[DataField("damage")] public DamageSpecifier? Damage = new();
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[DataField("requireSpace")]
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public bool RequireSpace = true;
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// Used for burns
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public List<EntityUid> Colliding = new();
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public bool Firing = false;
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/// <summary>
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/// How often thruster deals damage.
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/// </summary>
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[DataField]
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public TimeSpan FireCooldown = TimeSpan.FromSeconds(2);
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/// <summary>
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/// Next time we tick damage for anyone colliding.
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/// </summary>
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[DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), AutoPausedField]
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public TimeSpan NextFire = TimeSpan.Zero;
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}
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public enum ThrusterType
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{
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Linear,
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// Angular meaning rotational.
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Angular,
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}
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}
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