* Power stuff - Add shared IsPowered - Add shared ResolveApc - Move PowerChangedEvent to shared for now - Add SlimPoweredLight that actually functions how you'd expect a PoweredLight to function it id didn't have a bunch of bloat on it. * big update * boing
126 lines
4.1 KiB
C#
126 lines
4.1 KiB
C#
using Content.Server.Audio;
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using Content.Server.Power.Components;
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using Content.Server.Power.EntitySystems;
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using Content.Shared.Construction;
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using Content.Shared.Construction.Components;
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using Content.Shared.Containers.ItemSlots;
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using Content.Shared.Power;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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namespace Content.Server.Construction;
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/// <inheritdoc/>
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public sealed class FlatpackSystem : SharedFlatpackSystem
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{
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly AmbientSoundSystem _ambientSound = default!;
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[Dependency] private readonly ItemSlotsSystem _itemSlots = default!;
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/// <inheritdoc/>
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<FlatpackCreatorComponent, FlatpackCreatorStartPackBuiMessage>(OnStartPack);
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SubscribeLocalEvent<FlatpackCreatorComponent, PowerChangedEvent>(OnPowerChanged);
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}
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private void OnStartPack(Entity<FlatpackCreatorComponent> ent, ref FlatpackCreatorStartPackBuiMessage args)
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{
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var (uid, comp) = ent;
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if (!this.IsPowered(ent, EntityManager) || comp.Packing)
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return;
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if (!_itemSlots.TryGetSlot(uid, comp.SlotId, out var itemSlot) || itemSlot.Item is not { } board)
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return;
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Dictionary<string, int> cost;
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if (TryComp<MachineBoardComponent>(board, out var machine))
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cost = GetFlatpackCreationCost(ent, (board, machine));
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else if (TryComp<ComputerBoardComponent>(board, out var computer) && computer.Prototype != null)
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cost = GetFlatpackCreationCost(ent, null);
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else
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{
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Log.Error($"Encountered invalid flatpack board while packing: {ToPrettyString(board)}");
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return;
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}
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if (!MaterialStorage.CanChangeMaterialAmount(uid, cost))
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return;
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_itemSlots.SetLock(uid, comp.SlotId, true);
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comp.Packing = true;
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comp.PackEndTime = _timing.CurTime + comp.PackDuration;
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Appearance.SetData(uid, FlatpackCreatorVisuals.Packing, true);
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_ambientSound.SetAmbience(uid, true);
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Dirty(uid, comp);
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}
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private void OnPowerChanged(Entity<FlatpackCreatorComponent> ent, ref PowerChangedEvent args)
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{
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if (args.Powered)
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return;
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FinishPacking(ent, true);
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}
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private void FinishPacking(Entity<FlatpackCreatorComponent> ent, bool interrupted)
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{
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var (uid, comp) = ent;
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_itemSlots.SetLock(uid, comp.SlotId, false);
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comp.Packing = false;
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Appearance.SetData(uid, FlatpackCreatorVisuals.Packing, false);
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_ambientSound.SetAmbience(uid, false);
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Dirty(uid, comp);
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if (interrupted)
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return;
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if (!_itemSlots.TryGetSlot(uid, comp.SlotId, out var itemSlot) || itemSlot.Item is not { } board)
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return;
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Dictionary<string, int> cost;
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EntProtoId proto;
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if (TryComp<MachineBoardComponent>(board, out var machine))
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{
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cost = GetFlatpackCreationCost(ent, (board, machine));
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proto = machine.Prototype;
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}
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else if (TryComp<ComputerBoardComponent>(board, out var computer) && computer.Prototype != null)
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{
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cost = GetFlatpackCreationCost(ent, null);
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proto = computer.Prototype;
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}
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else
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{
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Log.Error($"Encountered invalid flatpack board while packing: {ToPrettyString(board)}");
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return;
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}
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if (!MaterialStorage.TryChangeMaterialAmount((ent, null), cost))
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return;
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var flatpack = Spawn(comp.BaseFlatpackPrototype, Transform(ent).Coordinates);
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SetupFlatpack(flatpack, proto, board);
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Del(board);
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var query = EntityQueryEnumerator<FlatpackCreatorComponent>();
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while (query.MoveNext(out var uid, out var comp))
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{
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if (!comp.Packing)
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continue;
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if (_timing.CurTime < comp.PackEndTime)
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continue;
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FinishPacking((uid, comp), false);
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}
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}
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}
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