Files
tbd-station-14/Content.Shared/Trigger/Systems/ShockOnTriggerSystem.cs
2025-08-03 21:20:37 +02:00

45 lines
1.3 KiB
C#

using Content.Shared.Electrocution;
using Content.Shared.Trigger.Components.Effects;
using Robust.Shared.Containers;
namespace Content.Shared.Trigger.Systems;
public sealed class ShockOnTriggerSystem : EntitySystem
{
[Dependency] private readonly SharedContainerSystem _container = default!;
[Dependency] private readonly SharedElectrocutionSystem _electrocution = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ShockOnTriggerComponent, TriggerEvent>(OnTrigger);
}
private void OnTrigger(Entity<ShockOnTriggerComponent> ent, ref TriggerEvent args)
{
if (args.Key != null && !ent.Comp.KeysIn.Contains(args.Key))
return;
EntityUid? target;
if (ent.Comp.TargetContainer)
{
// shock whoever is wearing this clothing item
if (!_container.TryGetContainingContainer(ent.Owner, out var container))
return;
target = container.Owner;
}
else
{
target = ent.Comp.TargetUser ? args.User : ent.Owner;
}
if (target == null)
return;
_electrocution.TryDoElectrocution(target.Value, null, ent.Comp.Damage, ent.Comp.Duration, true, ignoreInsulation: true);
args.Handled = true;
}
}