41 lines
1.1 KiB
C#
41 lines
1.1 KiB
C#
using Content.Shared.Body.Systems;
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using Content.Shared.Inventory;
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using Content.Shared.Trigger.Components.Effects;
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namespace Content.Shared.Trigger.Systems;
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public sealed class GibOnTriggerSystem : EntitySystem
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{
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[Dependency] private readonly SharedBodySystem _body = default!;
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[Dependency] private readonly InventorySystem _inventory = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<GibOnTriggerComponent, TriggerEvent>(OnTrigger);
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}
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private void OnTrigger(Entity<GibOnTriggerComponent> ent, ref TriggerEvent args)
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{
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if (args.Key != null && !ent.Comp.KeysIn.Contains(args.Key))
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return;
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var target = ent.Comp.TargetUser ? args.User : ent.Owner;
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if (target == null)
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return;
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if (ent.Comp.DeleteItems)
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{
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var items = _inventory.GetHandOrInventoryEntities(target.Value);
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foreach (var item in items)
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{
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PredictedQueueDel(item);
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}
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}
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_body.GibBody(target.Value, true);
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args.Handled = true;
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}
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}
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