Files
tbd-station-14/Content.Shared/Trigger/Components/Effects/GibOnTriggerComponent.cs
2025-08-03 21:20:37 +02:00

18 lines
526 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Trigger.Components.Effects;
/// <summary>
/// Will gib the entity when triggered.
/// If TargetUser is true the user will be gibbed instead.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class GibOnTriggerComponent : BaseXOnTriggerComponent
{
/// <summary>
/// Should gibbing also delete the owners items?
/// </summary>
[DataField, AutoNetworkedField]
public bool DeleteItems = false;
}