Files
tbd-station-14/Content.Server/Throwing/ThrowHelper.cs
Vera Aguilera Puerto 2bfec7ec62 Some more fixes
2021-12-04 14:14:22 +01:00

110 lines
4.5 KiB
C#

using System;
using Content.Server.Interaction;
using Content.Server.Items;
using Content.Shared.MobState.Components;
using Content.Shared.Tag;
using Content.Shared.Throwing;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Timing;
namespace Content.Server.Throwing
{
internal static class ThrowHelper
{
private const float ThrowAngularImpulse = 1.5f;
/// <summary>
/// The minimum amount of time an entity needs to be thrown before the timer can be run.
/// Anything below this threshold never enters the air.
/// </summary>
private const float FlyTime = 0.15f;
/// <summary>
/// Tries to throw the entity if it has a physics component, otherwise does nothing.
/// </summary>
/// <param name="entity">The entity being thrown.</param>
/// <param name="direction">A vector pointing from the entity to its destination.</param>
/// <param name="strength">How much the direction vector should be multiplied for velocity.</param>
/// <param name="user"></param>
/// <param name="pushbackRatio">The ratio of impulse applied to the thrower</param>
internal static void TryThrow(this EntityUid entity, Vector2 direction, float strength = 1.0f, EntityUid? user = null, float pushbackRatio = 1.0f)
{
if ((!IoCManager.Resolve<IEntityManager>().EntityExists(entity) ? EntityLifeStage.Deleted : IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(entity).EntityLifeStage) >= EntityLifeStage.Deleted ||
strength <= 0f ||
!IoCManager.Resolve<IEntityManager>().TryGetComponent(entity, out PhysicsComponent? physicsComponent))
{
return;
}
if (physicsComponent.BodyType == BodyType.Static)
{
Logger.Warning("Tried to throw entity {entity} but can't throw static bodies!");
return;
}
if (IoCManager.Resolve<IEntityManager>().HasComponent<MobStateComponent>(entity))
{
Logger.Warning("Throwing not supported for mobs!");
return;
}
var comp = entity.EnsureComponent<ThrownItemComponent>();
if (IoCManager.Resolve<IEntityManager>().HasComponent<ItemComponent>(entity))
{
comp.Thrower = user;
// Give it a l'il spin.
if (!entity.HasTag("NoSpinOnThrow"))
{
physicsComponent.ApplyAngularImpulse(ThrowAngularImpulse);
}
else if(direction != Vector2.Zero)
{
IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(entity).LocalRotation = direction.ToWorldAngle() - Math.PI;
}
if (user != null)
EntitySystem.Get<InteractionSystem>().ThrownInteraction(user, entity);
}
var impulseVector = direction.Normalized * strength * physicsComponent.Mass;
physicsComponent.ApplyLinearImpulse(impulseVector);
// Estimate time to arrival so we can apply OnGround status and slow it much faster.
var time = (direction / strength).Length;
if (time < FlyTime)
{
physicsComponent.BodyStatus = BodyStatus.OnGround;
EntitySystem.Get<ThrownItemSystem>().LandComponent(comp);
}
else
{
physicsComponent.BodyStatus = BodyStatus.InAir;
Timer.Spawn(TimeSpan.FromSeconds(time - FlyTime), () =>
{
if (physicsComponent.Deleted) return;
physicsComponent.BodyStatus = BodyStatus.OnGround;
EntitySystem.Get<ThrownItemSystem>().LandComponent(comp);
});
}
// Give thrower an impulse in the other direction
if (user != null && pushbackRatio > 0.0f && IoCManager.Resolve<IEntityManager>().TryGetComponent(user, out IPhysBody? body))
{
var msg = new ThrowPushbackAttemptEvent();
IoCManager.Resolve<IEntityManager>().EventBus.RaiseLocalEvent(body.Owner, msg);
if (!msg.Cancelled)
{
body.ApplyLinearImpulse(-impulseVector * pushbackRatio);
}
}
}
}
}