Files
tbd-station-14/Content.Server/Content.Server.csproj
2019-03-30 23:20:50 +01:00

192 lines
11 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x64</Platform>
<ProjectGuid>{B38DBBD0-04C2-4D1A-84E2-B3446F6ADF2A}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Content.Server</RootNamespace>
<AssemblyName>Content.Server</AssemblyName>
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<ContentAssemblyTarget>..\RobustToolbox\bin\Server\Resources\Assemblies\</ContentAssemblyTarget>
<OutputPath>..\bin\Content.Server\</OutputPath>
<ErrorReport>prompt</ErrorReport>
<LangVersion>7.2</LangVersion>
<CodeAnalysisRuleSet Condition="'$(ActualOS)' == 'Windows'">MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
<DebugSymbols>true</DebugSymbols>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<DebugType>portable</DebugType>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
<DefineConstants>TRACE;RELEASE</DefineConstants>
<Optimize>true</Optimize>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
<DebugSymbols>true</DebugSymbols>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<DebugType>portable</DebugType>
<PlatformTarget>x64</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
<DefineConstants>TRACE;RELEASE</DefineConstants>
<Optimize>true</Optimize>
<PlatformTarget>x64</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DefineConstants>TRACE;RELEASE</DefineConstants>
<Optimize>true</Optimize>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<DebugType>portable</DebugType>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="System.ValueTuple" Version="4.5.0" />
<PackageReference Include="YamlDotNet" Version="5.0.1" />
</ItemGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Administration\AGhost.cs" />
<Compile Include="AI\AimShootLifeProcessor.cs" />
<Compile Include="EntryPoint.cs" />
<Compile Include="GameObjects\Components\Damage\DamageThreshold.cs" />
<Compile Include="GameObjects\Components\Doors\ServerDoorComponent.cs" />
<Compile Include="GameObjects\Components\Interactable\HandheldLightComponent.cs" />
<Compile Include="GameObjects\Components\Interactable\Tools\BaseTool.cs" />
<Compile Include="GameObjects\Components\Interactable\Tools\CrowbarComponent.cs" />
<Compile Include="GameObjects\Components\Interactable\Tools\MultitoolComponent.cs" />
<Compile Include="GameObjects\Components\Interactable\Tools\ScrewdriverComponent.cs" />
<Compile Include="GameObjects\Components\Interactable\Tools\WelderComponent.cs" />
<Compile Include="GameObjects\Components\Interactable\Tools\WirecutterComponent.cs" />
<Compile Include="GameObjects\Components\Interactable\Tools\WrenchComponent.cs" />
<Compile Include="GameObjects\Components\Items\Clothing\ClothingComponent.cs" />
<Compile Include="GameObjects\Components\Items\Storage\StoreableComponent.cs" />
<Compile Include="GameObjects\Components\Items\Storage\ServerStorageComponent.cs" />
<Compile Include="GameObjects\Components\Items\Storage\ItemComponent.cs" />
<Compile Include="GameObjects\Components\Markers\SpawnPointComponent.cs" />
<Compile Include="GameObjects\Components\Mobs\CameraRecoilComponent.cs" />
<Compile Include="GameObjects\Components\Mobs\DamageStates.cs" />
<Compile Include="GameObjects\Components\Mobs\DamageThresholdTemplates\DamageThresholdTemplates.cs" />
<Compile Include="GameObjects\Components\Mobs\DamageThresholdTemplates\HumanTemplate.cs" />
<Compile Include="GameObjects\Components\Mobs\MindComponent.cs" />
<Compile Include="GameObjects\Components\Mobs\SpeciesComponent.cs" />
<Compile Include="GameObjects\Components\Power\LightBulbComponent.cs" />
<Compile Include="GameObjects\Components\Power\PowerCellComponent.cs" />
<Compile Include="GameObjects\Components\Power\PowerStorageComponent.cs" />
<Compile Include="GameObjects\Components\Power\PowerGeneratorComponent.cs" />
<Compile Include="GameObjects\Components\Power\PowerDevice.cs" />
<Compile Include="GameObjects\Components\Power\Powernet.cs" />
<Compile Include="GameObjects\Components\Power\PowerNodeComponent.cs" />
<Compile Include="GameObjects\Components\Power\PowerProviderComponent.cs" />
<Compile Include="GameObjects\Components\Power\PowerStorageNetComponent.cs" />
<Compile Include="GameObjects\Components\Power\PowerTransferComponent.cs" />
<Compile Include="GameObjects\Components\Projectiles\ProjectileComponent.cs" />
<Compile Include="GameObjects\Components\Projectiles\ThrownItemComponent.cs" />
<Compile Include="GameObjects\Components\Sound\SoundComponent.cs" />
<Compile Include="GameObjects\Components\Weapon\Melee\MeleeWeaponComponent.cs" />
<Compile Include="GameObjects\Components\Weapon\Ranged\Hitscan\HitscanWeaponComponent.cs" />
<Compile Include="GameObjects\Components\Weapon\Ranged\Projectile\BallisticBulletComponent.cs" />
<Compile Include="GameObjects\Components\Weapon\Ranged\Projectile\BallisticMagazineComponent.cs" />
<Compile Include="GameObjects\Components\Weapon\Ranged\Projectile\BallisticMagazineWeaponComponent.cs" />
<Compile Include="GameObjects\Components\Weapon\Ranged\Projectile\BallisticWeaponComponent.cs" />
<Compile Include="GameObjects\Components\Weapon\Ranged\Projectile\ProjectileWeapon.cs" />
<Compile Include="GameObjects\Components\Weapon\Ranged\RangedWeapon.cs" />
<Compile Include="GameObjects\ContainerSlot.cs" />
<Compile Include="GameObjects\EntitySystems\ActionBlockerSystem.cs" />
<Compile Include="GameObjects\EntitySystems\Click\ExamineSystem.cs" />
<Compile Include="GameObjects\EntitySystems\Click\InteractionSystem.cs" />
<Compile Include="GameObjects\EntitySystems\DoorSystem.cs" />
<Compile Include="GameObjects\EntitySystems\HandHeldLightSystem.cs" />
<Compile Include="GameObjects\EntitySystems\HandsSystem.cs" />
<Compile Include="GameObjects\EntitySystems\PowerApcSystem.cs" />
<Compile Include="GameObjects\EntitySystems\PowerSmesSystem.cs" />
<Compile Include="GameObjects\EntitySystems\PowerSystem.cs" />
<Compile Include="GameObjects\EntitySystems\VerbSystem.cs" />
<Compile Include="GameObjects\EntitySystems\StorageSystem.cs" />
<Compile Include="GameObjects\EntitySystems\WelderSystem.cs" />
<Compile Include="GameObjects\EntitySystems\TemperatureSystem.cs" />
<Compile Include="GameTicking\GamePreset.cs" />
<Compile Include="GameTicking\GamePresets\PresetTraitor.cs" />
<Compile Include="GameTicking\GameTicker.cs" />
<Compile Include="Interfaces\GameObjects\Components\Items\IHandsComponent.cs" />
<Compile Include="GameObjects\Components\GUI\ServerHandsComponent.cs" />
<Compile Include="GameObjects\Components\GUI\InventoryComponent.cs" />
<Compile Include="GameObjects\Components\Damage\DamageableComponent.cs" />
<Compile Include="GameObjects\Components\Damage\DestructibleComponent.cs" />
<Compile Include="GameObjects\Components\Damage\ResistanceSet.cs" />
<Compile Include="GameObjects\Components\Temperature\TemperatureComponent.cs" />
<Compile Include="Interfaces\GameObjects\IOnDamageBehavior.cs" />
<Compile Include="Interfaces\GameTicking\IGameTicker.cs" />
<Compile Include="Interfaces\IServerNotifyManager.cs" />
<Compile Include="Mobs\Commands.cs" />
<Compile Include="Mobs\Mind.cs" />
<Compile Include="Mobs\Role.cs" />
<Compile Include="Mobs\Roles\Traitor.cs" />
<Compile Include="Placement\SpawnHelpers.cs" />
<Compile Include="Players\PlayerData.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Interfaces\GameObjects\Components\Temperature\ITemperatureComponent.cs" />
<Compile Include="Interfaces\GameObjects\Components\Damage\IDamageableComponent.cs" />
<Compile Include="GameObjects\Components\Power\PoweredLightComponent.cs" />
<Compile Include="GameObjects\Components\Power\PowerDebugTool.cs" />
<Compile Include="ServerNotifyManager.cs" />
<Compile Include="StatusShell.cs" />
<Compile Include="GameObjects\Components\Healing\HealingComponent.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Content.Shared\Content.Shared.csproj">
<Project>{26aeebb3-dde7-443a-9f43-7bc7f4acf6b5}</Project>
<Name>Content.Shared</Name>
</ProjectReference>
<ProjectReference Include="..\RobustToolbox\SS14.Server\SS14.Server.csproj">
<Project>{916C5BF0-74BF-485D-A233-C1AC30007119}</Project>
<Name>SS14.Server</Name>
</ProjectReference>
<ProjectReference Include="..\RobustToolbox\SS14.Shared.Maths\SS14.Shared.Maths.csproj">
<Project>{7DC961F2-A45B-4193-BE7F-77622A231943}</Project>
<Name>SS14.Shared.Maths</Name>
</ProjectReference>
<ProjectReference Include="..\RobustToolbox\SS14.Shared\SS14.Shared.csproj">
<Project>{5F161008-6C48-4596-A2DE-5E7B0CEB2AA1}</Project>
<Name>SS14.Shared</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="..\SS14.Content.targets" />
<!--<Target Name="AfterBuild" DependsOnTargets="CopyContentAssemblies" />-->
<ItemGroup>
<ContentAssemblies Include="$(OutputPath)Content.Server.dll" />
<ContentAssemblies Include="$(OutputPath)Content.Shared.dll" />
<ContentAssemblies Include="$(OutputPath)Content.Server.pdb" Condition="'$(Configuration)' == 'Debug'" />
<ContentAssemblies Include="$(OutputPath)Content.Shared.pdb" Condition="'$(Configuration)' == 'Debug'" />
</ItemGroup>
<ItemGroup>
<None Include="app.config" />
<Compile Include="GameObjects\Components\Power\SmesComponent.cs" />
<Compile Include="GameObjects\Components\Power\ApcComponent.cs" />
<Compile Include="Materials\Material.cs" />
<Compile Include="GameObjects\Components\Materials\MaterialComponent.cs" />
<Compile Include="GameObjects\Components\Stack\StackComponent.cs" />
<Compile Include="GameObjects\Components\Construction\ConstructorComponent.cs" />
<Compile Include="GameObjects\Components\Construction\ConstructionComponent.cs" />
</ItemGroup>
<ItemGroup />
</Project>