* works if it works * small rewording --------- Co-authored-by: iaada <iaada@users.noreply.github.com> Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
10 lines
363 B
C#
10 lines
363 B
C#
using Robust.Shared.GameStates;
|
|
|
|
namespace Content.Shared.Trigger.Components.Triggers;
|
|
|
|
/// <summary>
|
|
/// Triggers the entity when the round ends, i.e. the scoreboard appears and post-round begins.
|
|
/// </summary>
|
|
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
|
|
public sealed partial class TriggerOnRoundEndComponent : BaseTriggerOnXComponent;
|