Files
tbd-station-14/Content.Shared/Trigger/Components/Triggers/TriggerOnEmptyGunshotComponent.cs
2025-08-03 21:20:37 +02:00

11 lines
377 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Trigger.Components.Triggers;
/// <summary>
/// Triggers when attempting to shoot a gun while it's empty.
/// The user is the player holding the gun.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class TriggerOnEmptyGunshotComponent : BaseTriggerOnXComponent;