Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.
19 lines
634 B
C#
19 lines
634 B
C#
using Robust.Shared.GameStates;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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namespace Content.Shared.Gravity;
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/// <summary>
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/// Indicates this entity is shaking due to gravity changes.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, AutoGenerateComponentPause]
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public sealed partial class GravityShakeComponent : Component
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{
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[ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
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public int ShakeTimes;
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[DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), AutoNetworkedField]
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[AutoPausedField]
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public TimeSpan NextShake;
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}
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