Files
tbd-station-14/Content.Shared/Chat/SharedChatEvents.cs
beck-thompson fe2145d3b9 Voice Mask refactor (#30798)
* First commit

* Added base.Initialize()

* Voice wire fix (Electricty name)

* Various minor cleanups

* Localized default voice mask name

* Added VoiceOverride stuff

* Removed unused stuff

* Typo

* Better localized stuff

* Typo / spelling stuff / comments

* Blessed
2024-09-26 18:55:59 +02:00

25 lines
774 B
C#

using Content.Shared.Speech;
using Robust.Shared.Prototypes;
using Content.Shared.Inventory;
namespace Content.Shared.Chat;
/// <summary>
/// This event should be sent everytime an entity talks (Radio, local chat, etc...).
/// The event is sent to both the entity itself, and all clothing (For stuff like voice masks).
/// </summary>
public sealed class TransformSpeakerNameEvent : EntityEventArgs, IInventoryRelayEvent
{
public SlotFlags TargetSlots { get; } = SlotFlags.WITHOUT_POCKET;
public EntityUid Sender;
public string VoiceName;
public ProtoId<SpeechVerbPrototype>? SpeechVerb;
public TransformSpeakerNameEvent(EntityUid sender, string name)
{
Sender = sender;
VoiceName = name;
SpeechVerb = null;
}
}