45 lines
1.5 KiB
C#
45 lines
1.5 KiB
C#
using Content.Server.Store.Components;
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using Content.Server.Store.Systems;
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using Content.Shared.Implants;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using Content.Shared.Store.Components;
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namespace Content.Server.Implants;
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public sealed class SubdermalImplantSystem : SharedSubdermalImplantSystem
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{
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[Dependency] private readonly StoreSystem _store = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<StoreComponent, ImplantRelayEvent<AfterInteractUsingEvent>>(OnStoreRelay);
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}
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// TODO: This shouldn't be in the SubdermalImplantSystem
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private void OnStoreRelay(EntityUid uid, StoreComponent store, ImplantRelayEvent<AfterInteractUsingEvent> implantRelay)
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{
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var args = implantRelay.Event;
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if (args.Handled)
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return;
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// can only insert into yourself to prevent uplink checking with renault
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if (args.Target != args.User)
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return;
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if (!TryComp<CurrencyComponent>(args.Used, out var currency))
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return;
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// same as store code, but message is only shown to yourself
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if (!_store.TryAddCurrency((args.Used, currency), (uid, store)))
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return;
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args.Handled = true;
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var msg = Loc.GetString("store-currency-inserted-implant", ("used", args.Used));
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_popup.PopupEntity(msg, args.User, args.User);
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}
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}
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