* Movement acceleration * tweaks * Weightless refactor coz fuck it * CCVars * weightless movement tweaks * Some cleanup while I'm here * dorkpacks * thanks fork * fixes * zoomies * toggles * hmm * yamls * b * so true * Effects refactor * namespace * review
12 lines
252 B
C#
12 lines
252 B
C#
using Content.Shared.Spawners.EntitySystems;
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namespace Content.Server.Spawners.EntitySystems;
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public sealed class TimedDespawnSystem : SharedTimedDespawnSystem
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{
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protected override bool CanDelete(EntityUid uid)
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{
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return true;
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}
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}
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