# Conflicts: # Content.Server/DeviceNetwork/Systems/WiredNetworkSystem.cs # Content.Server/Hands/Systems/HandsSystem.cs # Content.Server/Radio/Components/IRadio.cs # Content.Server/UserInterface/ActivatableUISystem.cs
16 lines
363 B
C#
16 lines
363 B
C#
using Robust.Shared.GameObjects;
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using System.Collections.Generic;
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using Robust.Shared.GameObjects;
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namespace Content.Server.Radio.Components
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{
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public interface IRadio
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{
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IReadOnlyList<int> Channels { get; }
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void Receive(string message, int channel, EntityUid speaker);
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void Broadcast(string message, EntityUid speaker);
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}
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}
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