* Push * tolerance and reduced moles Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
25 lines
775 B
C#
25 lines
775 B
C#
using Content.Shared.Actions.ActionTypes;
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using Content.Shared.Atmos;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Movement.Components;
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[RegisterComponent, NetworkedComponent]
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public sealed class JetpackComponent : Component
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{
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[ViewVariables(VVAccess.ReadWrite), DataField("moleUsage")]
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public float MoleUsage = 0.012f;
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[ViewVariables, DataField("toggleAction", required: true)]
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public InstantAction ToggleAction = new();
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[ViewVariables(VVAccess.ReadWrite), DataField("acceleration")]
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public float Acceleration = 1f;
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[ViewVariables(VVAccess.ReadWrite), DataField("friction")]
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public float Friction = 0.3f;
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[ViewVariables(VVAccess.ReadWrite), DataField("weightlessModifier")]
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public float WeightlessModifier = 1.2f;
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}
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