Files
tbd-station-14/Content.Shared/Pulling/Systems/SharedPullableSystem.cs
20kdc 2a8486a384 Pullability partial ECS refactor, monkey-gibbing error fix (#4695)
* Migrate lots of pulling logic out of the components and clean it up

* It's buggy, but move more code out of the pullable component

* Pulling system now throws less errors than it did before the refactor

* Finally finish the big parts of refactoring pullability

* Pulling: Handle disconnect properly if the pull joint has been removed by physics shutdown

* Port 2b68449328 to this branch

* Changes as per PR reviews

* Port e801ffac45 (SharedJointSystem) and fix issues encountered during testing

SharedJointSystem.

Also, MinLength and Stiffness appear to have suddenly gained enough meaning that pulling is broken unless they're set.
2021-10-04 17:10:54 +02:00

28 lines
949 B
C#

using Content.Shared.ActionBlocker;
using Content.Shared.Movement.EntitySystems;
using Content.Shared.Pulling.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Shared.Pulling.Systems
{
public class SharedPullableSystem : EntitySystem
{
[Dependency] private readonly ActionBlockerSystem _blocker = default!;
[Dependency] private readonly SharedPullingSystem _pullSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SharedPullableComponent, RelayMoveInputEvent>(OnRelayMoveInput);
}
private void OnRelayMoveInput(EntityUid uid, SharedPullableComponent component, RelayMoveInputEvent args)
{
var entity = args.Session.AttachedEntity;
if (entity == null || !_blocker.CanMove(entity)) return;
_pullSystem.TryStopPull(component);
}
}
}