Files
tbd-station-14/Content.Shared/Cuffs/SharedCuffableSystem.cs
2021-12-05 18:09:01 +01:00

92 lines
3.4 KiB
C#

using Content.Shared.Cuffs.Components;
using Content.Shared.DragDrop;
using Content.Shared.Interaction.Events;
using Content.Shared.Inventory.Events;
using Content.Shared.Item;
using Content.Shared.Movement;
using Content.Shared.Pulling.Components;
using Robust.Shared.GameObjects;
namespace Content.Shared.Cuffs
{
public abstract class SharedCuffableSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SharedCuffableComponent, StopPullingEvent>(HandleStopPull);
SubscribeLocalEvent<SharedCuffableComponent, MovementAttemptEvent>(HandleMoveAttempt);
SubscribeLocalEvent<SharedCuffableComponent, UseAttemptEvent>(OnUseAttempt);
SubscribeLocalEvent<SharedCuffableComponent, InteractionAttemptEvent>(OnInteractAttempt);
SubscribeLocalEvent<SharedCuffableComponent, EquipAttemptEvent>(OnEquipAttempt);
SubscribeLocalEvent<SharedCuffableComponent, UnequipAttemptEvent>(OnUnequipAttempt);
SubscribeLocalEvent<SharedCuffableComponent, AttackAttemptEvent>(OnAttackAttempt);
SubscribeLocalEvent<SharedCuffableComponent, DropAttemptEvent>(OnDropAttempt);
SubscribeLocalEvent<SharedCuffableComponent, PickupAttemptEvent>(OnPickupAttempt);
}
private void HandleMoveAttempt(EntityUid uid, SharedCuffableComponent component, MovementAttemptEvent args)
{
if (component.CanStillInteract || !EntityManager.TryGetComponent(uid, out SharedPullableComponent? pullable) || !pullable.BeingPulled)
return;
args.Cancel();
}
private void HandleStopPull(EntityUid uid, SharedCuffableComponent component, StopPullingEvent args)
{
if (args.User == null || !EntityManager.EntityExists(args.User.Value) return;
if (user == component.Owner && !component.CanStillInteract)
{
args.Cancel();
}
}
#region ActionBlocker
private void CheckAct(EntityUid uid, SharedCuffableComponent component, CancellableEntityEventArgs args)
{
if (!component.CanStillInteract)
args.Cancel();
}
private void OnUseAttempt(EntityUid uid, SharedCuffableComponent component, UseAttemptEvent args)
{
CheckAct(uid, component, args);
}
private void OnInteractAttempt(EntityUid uid, SharedCuffableComponent component, InteractionAttemptEvent args)
{
CheckAct(uid, component, args);
}
private void OnEquipAttempt(EntityUid uid, SharedCuffableComponent component, EquipAttemptEvent args)
{
CheckAct(uid, component, args);
}
private void OnUnequipAttempt(EntityUid uid, SharedCuffableComponent component, UnequipAttemptEvent args)
{
CheckAct(uid, component, args);
}
private void OnAttackAttempt(EntityUid uid, SharedCuffableComponent component, AttackAttemptEvent args)
{
CheckAct(uid, component, args);
}
private void OnDropAttempt(EntityUid uid, SharedCuffableComponent component, DropAttemptEvent args)
{
CheckAct(uid, component, args);
}
private void OnPickupAttempt(EntityUid uid, SharedCuffableComponent component, PickupAttemptEvent args)
{
CheckAct(uid, component, args);
}
#endregion
}
}