214 lines
6.7 KiB
C#
214 lines
6.7 KiB
C#
using System.Collections.Generic;
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using System.Threading.Tasks;
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using Content.Server.Hands.Components;
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using Content.Server.Items;
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using Content.Server.Weapon.Ranged.Barrels.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using Content.Shared.Weapons.Ranged.Barrels.Components;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Weapon.Ranged.Ammunition.Components
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{
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/// <summary>
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/// Used to load certain ranged weapons quickly
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/// </summary>
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[RegisterComponent]
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public class SpeedLoaderComponent : Component, IAfterInteract, IInteractUsing, IMapInit, IUse
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{
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public override string Name => "SpeedLoader";
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[DataField("caliber")]
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private BallisticCaliber _caliber = BallisticCaliber.Unspecified;
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public int Capacity => _capacity;
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[DataField("capacity")]
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private int _capacity = 6;
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private Container _ammoContainer = default!;
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private Stack<EntityUid> _spawnedAmmo = new();
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private int _unspawnedCount;
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public int AmmoLeft => _spawnedAmmo.Count + _unspawnedCount;
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[DataField("fillPrototype")]
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private string? _fillPrototype = default;
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protected override void Initialize()
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{
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base.Initialize();
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_ammoContainer = ContainerHelpers.EnsureContainer<Container>(Owner, $"{Name}-container", out var existing);
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if (existing)
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{
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foreach (var ammo in _ammoContainer.ContainedEntities)
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{
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_unspawnedCount--;
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_spawnedAmmo.Push(ammo);
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}
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}
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}
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void IMapInit.MapInit()
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{
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_unspawnedCount += _capacity;
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UpdateAppearance();
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}
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private void UpdateAppearance()
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{
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner, out AppearanceComponent? appearanceComponent))
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{
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appearanceComponent?.SetData(MagazineBarrelVisuals.MagLoaded, true);
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appearanceComponent?.SetData(AmmoVisuals.AmmoCount, AmmoLeft);
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appearanceComponent?.SetData(AmmoVisuals.AmmoMax, Capacity);
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}
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}
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public bool TryInsertAmmo(EntityUid user, EntityUid entity)
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{
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(entity, out AmmoComponent? ammoComponent))
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{
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return false;
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}
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if (ammoComponent.Caliber != _caliber)
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{
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Owner.PopupMessage(user, Loc.GetString("speed-loader-component-try-insert-ammo-wrong-caliber"));
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return false;
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}
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if (AmmoLeft >= Capacity)
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{
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Owner.PopupMessage(user, Loc.GetString("speed-loader-component-try-insert-ammo-no-room"));
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return false;
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}
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_spawnedAmmo.Push(entity);
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_ammoContainer.Insert(entity);
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UpdateAppearance();
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return true;
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}
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private bool UseEntity(EntityUid user)
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{
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(user, out HandsComponent? handsComponent))
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{
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return false;
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}
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var ammo = TakeAmmo();
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if (ammo == default)
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{
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return false;
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}
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var itemComponent = IoCManager.Resolve<IEntityManager>().GetComponent<ItemComponent>(ammo);
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if (!handsComponent.CanPutInHand(itemComponent))
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{
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ServerRangedBarrelComponent.EjectCasing(ammo);
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}
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else
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{
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handsComponent.PutInHand(itemComponent);
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}
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UpdateAppearance();
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return true;
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}
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private EntityUid TakeAmmo()
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{
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if (_spawnedAmmo.TryPop(out var entity))
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{
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_ammoContainer.Remove(entity);
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return entity;
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}
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if (_unspawnedCount > 0)
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{
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entity = IoCManager.Resolve<IEntityManager>().SpawnEntity(_fillPrototype, IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner).Coordinates);
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_unspawnedCount--;
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}
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return entity;
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}
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async Task<bool> IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
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{
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if (eventArgs.Target == null)
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{
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return false;
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}
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// This area is dirty but not sure of an easier way to do it besides add an interface or somethin
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var changed = false;
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var entities = IoCManager.Resolve<IEntityManager>();
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if (entities.TryGetComponent(eventArgs.Target.Value, out RevolverBarrelComponent? revolverBarrel))
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{
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for (var i = 0; i < Capacity; i++)
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{
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var ammo = TakeAmmo();
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if (ammo == default)
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{
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break;
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}
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if (revolverBarrel.TryInsertBullet(eventArgs.User, ammo))
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{
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changed = true;
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continue;
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}
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// Take the ammo back
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TryInsertAmmo(eventArgs.User, ammo);
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break;
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}
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}
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else if (IoCManager.Resolve<IEntityManager>().TryGetComponent(eventArgs.Target.Value, out BoltActionBarrelComponent? boltActionBarrel))
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{
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for (var i = 0; i < Capacity; i++)
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{
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var ammo = TakeAmmo();
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if (ammo == default)
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{
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break;
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}
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if (boltActionBarrel.TryInsertBullet(eventArgs.User, ammo))
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{
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changed = true;
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continue;
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}
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// Take the ammo back
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TryInsertAmmo(eventArgs.User, ammo);
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break;
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}
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}
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if (changed)
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{
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UpdateAppearance();
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}
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return true;
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}
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async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
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{
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return TryInsertAmmo(eventArgs.User, eventArgs.Using);
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}
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bool IUse.UseEntity(UseEntityEventArgs eventArgs)
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{
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return UseEntity(eventArgs.User);
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}
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}
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}
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