Files
tbd-station-14/Content.Server/Morgue/Components/BodyBagEntityStorageComponent.cs
2021-12-05 18:09:01 +01:00

25 lines
875 B
C#

using Content.Server.Storage.Components;
using Content.Shared.Body.Components;
using Content.Shared.Interaction;
using Content.Shared.Standing;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.Morgue.Components
{
[RegisterComponent]
[ComponentReference(typeof(EntityStorageComponent))]
[ComponentReference(typeof(IActivate))]
[ComponentReference(typeof(IStorageComponent))]
public class BodyBagEntityStorageComponent : EntityStorageComponent
{
public override string Name => "BodyBagEntityStorage";
protected override bool AddToContents(EntityUid entity)
{
if (IoCManager.Resolve<IEntityManager>().HasComponent<SharedBodyComponent>(entity) && !EntitySystem.Get<StandingStateSystem>().IsDown(entity)) return false;
return base.AddToContents(entity);
}
}
}