Files
tbd-station-14/Content.Server/DeviceNetwork/Systems/WirelessNetworkSystem.cs
2021-12-05 18:09:01 +01:00

35 lines
1.3 KiB
C#

using Content.Server.DeviceNetwork.Components;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.DeviceNetwork.Systems
{
[UsedImplicitly]
public class WirelessNetworkSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<WirelessNetworkComponent, BeforePacketSentEvent>(OnBeforePacketSent);
}
/// <summary>
/// Gets the position of both the sending and receiving entity and checks if the receiver is in range of the sender.
/// </summary>
private void OnBeforePacketSent(EntityUid uid, WirelessNetworkComponent component, BeforePacketSentEvent args)
{
var sender = args.Sender
var ownPosition = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(component.Owner).WorldPosition;
var position = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(sender).WorldPosition;
var distance = (ownPosition - position).Length;
if(IoCManager.Resolve<IEntityManager>().TryGetComponent<WirelessNetworkComponent?>(sender, out var sendingComponent) && distance > sendingComponent.Range)
{
args.Cancel();
}
}
}
}