Files
tbd-station-14/Content.Server/DeviceNetwork/Systems/WiredNetworkSystem.cs
2021-12-05 18:09:01 +01:00

37 lines
1.2 KiB
C#

using Content.Server.DeviceNetwork.Components;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.DeviceNetwork.Systems
{
[UsedImplicitly]
public class WiredNetworkSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<WiredNetworkComponent, BeforePacketSentEvent>(OnBeforePacketSent);
}
/// <summary>
/// Checks if both devices are on the same grid
/// </summary>
private void OnBeforePacketSent(EntityUid uid, WiredNetworkComponent component, BeforePacketSentEvent args)
{
args.Sender
uid
if (IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(receiver).GridID != IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(sender).GridID)
{
args.Cancel();
}
}
//Things to do in a future PR:
//Abstract out the connection between the apcExtensionCable and the apcPowerReceiver
//Traverse the power cables using path traversal
//Cache an optimized representation of the traversed path (Probably just cache Devices)
}
}