209 lines
7.0 KiB
C#
209 lines
7.0 KiB
C#
using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using System.Text;
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using Content.Server.Administration;
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using Content.Shared.Administration;
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using Content.Shared.Damage;
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using Content.Shared.Damage.Prototypes;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Damage.Commands
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{
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[AdminCommand(AdminFlags.Fun)]
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class HurtCommand : IConsoleCommand
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{
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public string Command => "hurt";
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public string Description => "Ouch";
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public string Help => $"Usage: {Command} <type/?> <amount> (<entity uid/_>) (<ignoreResistances>)";
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private readonly IPrototypeManager _prototypeManager = default!;
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public HurtCommand() {
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_prototypeManager = IoCManager.Resolve<IPrototypeManager>();
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}
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private string DamageTypes()
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{
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var msg = new StringBuilder();
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foreach (var damageGroup in _prototypeManager.EnumeratePrototypes<DamageGroupPrototype>())
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{
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msg.Append($"\n{damageGroup.ID}");
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if (damageGroup.DamageTypes.Any())
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{
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msg.Append(": ");
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msg.AppendJoin('|', damageGroup.DamageTypes);
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}
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}
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return $"Damage Types:{msg}";
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}
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private delegate void Damage(EntityUid entity, bool ignoreResistances);
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private bool TryParseEntity(IConsoleShell shell, IPlayerSession? player, string arg,
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[NotNullWhen(true)] out EntityUid entity)
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{
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entity = null;
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if (arg == "_")
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{
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var playerEntity = player?.AttachedEntity;
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if (playerEntity == null)
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{
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shell.WriteLine($"You must have a player entity to use this command without specifying an entity.\n{Help}");
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return false;
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}
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entity = playerEntity;
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return true;
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}
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if (!EntityUid.TryParse(arg, out var entityUid))
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{
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shell.WriteLine($"{arg} is not a valid entity uid.\n{Help}");
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return false;
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}
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var entityManager = IoCManager.Resolve<IEntityManager>();
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if (!entityManager.EntityExists(entityUid)
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{
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shell.WriteLine($"No entity found with uid {entityUid}");
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return false;
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}
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entity = parsedEntity;
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return true;
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}
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private bool TryParseDamageArgs(
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IConsoleShell shell,
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EntityUid target,
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string[] args,
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[NotNullWhen(true)] out Damage? func)
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{
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if (!int.TryParse(args[1], out var amount))
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{
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shell.WriteLine($"{args[1]} is not a valid damage integer.");
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func = null;
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return false;
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}
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if (_prototypeManager.TryIndex<DamageGroupPrototype>(args[0], out var damageGroup))
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{
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func = (entity, ignoreResistances) =>
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{
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var damage = new DamageSpecifier(damageGroup, amount);
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EntitySystem.Get<DamageableSystem>().TryChangeDamage(entity, damage, ignoreResistances);
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shell.WriteLine($"Damaged entity {IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(entity).EntityName} with id {entity} for {amount} {damageGroup} damage{(ignoreResistances ? ", ignoring resistances." : ".")}");
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};
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return true;
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}
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// Fall back to DamageType
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else if (_prototypeManager.TryIndex<DamageTypePrototype>(args[0], out var damageType))
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{
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func = (entity, ignoreResistances) =>
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{
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var damage = new DamageSpecifier(damageType, amount);
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EntitySystem.Get<DamageableSystem>().TryChangeDamage(entity, damage, ignoreResistances);
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shell.WriteLine($"Damaged entity {IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(entity).EntityName} with id {entity} for {amount} {damageType} damage{(ignoreResistances ? ", ignoring resistances." : ".")}");
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};
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return true;
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}
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else
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{
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shell.WriteLine($"{args[0]} is not a valid damage class or type.");
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var types = DamageTypes();
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shell.WriteLine(types);
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func = null;
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return false;
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}
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}
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var player = shell.Player as IPlayerSession;
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bool ignoreResistances;
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EntityUid entity;
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Damage? damageFunc;
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switch (args.Length)
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{
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// Check if we have enough for the dmg types to show
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case var n when n > 0 && (args[0] == "?" || args[0] == "¿"):
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var types = DamageTypes();
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if (args[0] == "¿")
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{
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types = types.Replace('e', 'é');
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}
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shell.WriteLine(types);
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return;
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// Not enough args
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case var n when n < 2:
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shell.WriteLine($"Invalid number of arguments ({args.Length}).\n{Help}");
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return;
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case var n when n >= 2 && n <= 4:
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var entityUid = n == 2 ? "_" : args[2];
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if (!TryParseEntity(shell, player, entityUid, out var parsedEntity))
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{
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return;
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}
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entity = parsedEntity;
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if (!TryParseDamageArgs(shell, entity, args, out damageFunc))
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{
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return;
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}
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if (n == 4)
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{
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if (!bool.TryParse(args[3], out ignoreResistances))
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{
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shell.WriteLine($"{args[3]} is not a valid boolean value for ignoreResistances.\n{Help}");
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return;
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}
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}
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else
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{
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ignoreResistances = false;
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}
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break;
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default:
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shell.WriteLine($"Invalid amount of arguments ({args.Length}).\n{Help}");
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return;
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}
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(entity, out DamageableComponent? damageable))
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{
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shell.WriteLine($"Entity {IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(entity).EntityName} with id {entity} does not have a {nameof(DamageableComponent)}.");
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return;
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}
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damageFunc(entity, ignoreResistances);
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}
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}
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}
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