29 lines
877 B
C#
29 lines
877 B
C#
using Content.Shared.Alert;
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using Content.Shared.Pulling;
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using Content.Shared.Pulling.Components;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Alert.Click
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{
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/// <summary>
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/// Stop pulling something
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/// </summary>
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[UsedImplicitly]
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[DataDefinition]
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public class StopPulling : IAlertClick
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{
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public void AlertClicked(ClickAlertEventArgs args)
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{
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var ps = EntitySystem.Get<SharedPullingSystem>();
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var playerTarget = ps.GetPulled(args.Player);
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if (playerTarget != default && IoCManager.Resolve<IEntityManager>().TryGetComponent(playerTarget, out SharedPullableComponent playerPullable))
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{
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ps.TryStopPull(playerPullable);
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}
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}
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}
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}
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