Files
tbd-station-14/Content.Server/Administration/Commands/WarpCommand.cs
2021-12-05 18:09:01 +01:00

130 lines
4.5 KiB
C#

using System.Collections.Generic;
using System.Linq;
using Content.Server.Warps;
using Content.Shared.Administration;
using Robust.Server.Player;
using Robust.Shared.Console;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
namespace Content.Server.Administration.Commands
{
[AdminCommand(AdminFlags.Admin)]
public class WarpCommand : IConsoleCommand
{
public string Command => "warp";
public string Description => "Teleports you to predefined areas on the map.";
public string Help =>
"warp <location>\nLocations you can teleport to are predefined by the map. " +
"You can specify '?' as location to get a list of valid locations.";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var player = shell.Player as IPlayerSession;
if (player == null)
{
shell.WriteLine("Only players can use this command");
return;
}
if (args.Length != 1)
{
shell.WriteLine("Expected a single argument.");
return;
}
var entMan = IoCManager.Resolve<IEntityManager>();
var location = args[0];
if (location == "?")
{
var locations = string.Join(", ",
entMan.EntityQuery<WarpPointComponent>(true)
.Select(p => p.Location)
.Where(p => p != null)
.OrderBy(p => p)
.Distinct());
shell.WriteLine(locations);
}
else
{
if (player.Status != SessionStatus.InGame || player.AttachedEntity is not {Valid: true} playerEntity)
{
shell.WriteLine("You are not in-game!");
return;
}
var mapManager = IoCManager.Resolve<IMapManager>();
var currentMap = entMan.GetComponent<TransformComponent>(playerEntity).MapID;
var currentGrid = entMan.GetComponent<TransformComponent>(playerEntity).GridID;
var found = entMan.EntityQuery<WarpPointComponent>(true)
.Where(p => p.Location == location)
.Select(p => entMan.GetComponent<TransformComponent>(p.Owner).Coordinates)
.OrderBy(p => p, Comparer<EntityCoordinates>.Create((a, b) =>
{
// Sort so that warp points on the same grid/map are first.
// So if you have two maps loaded with the same warp points,
// it will prefer the warp points on the map you're currently on.
var aGrid = a.GetGridId(entMan);
var bGrid = b.GetGridId(entMan);
if (aGrid == bGrid)
{
return 0;
}
if (aGrid == currentGrid)
{
return -1;
}
if (bGrid == currentGrid)
{
return 1;
}
var mapA = mapManager.GetGrid(aGrid).ParentMapId;
var mapB = mapManager.GetGrid(bGrid).ParentMapId;
if (mapA == mapB)
{
return 0;
}
if (mapA == currentMap)
{
return -1;
}
if (mapB == currentMap)
{
return 1;
}
return 0;
}))
.FirstOrDefault();
if (found.GetGridId(entMan) != GridId.Invalid)
{
entMan.GetComponent<TransformComponent>(playerEntity).Coordinates = found;
if (entMan.TryGetComponent(playerEntity, out IPhysBody? physics))
{
physics.LinearVelocity = Vector2.Zero;
}
}
else
{
shell.WriteLine("That location does not exist!");
}
}
}
}
}