29 lines
1.0 KiB
C#
29 lines
1.0 KiB
C#
using System.Collections.Generic;
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using Content.Server.Hands.Components;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.AI.WorldState.States.Inventory
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{
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[UsedImplicitly]
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public sealed class EnumerableInventoryState : StateData<IEnumerable<EntityUid>>
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{
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public override string Name => "EnumerableInventory";
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public override IEnumerable<EntityUid> GetValue()
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{
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner, out HandsComponent? handsComponent))
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{
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foreach (var item in handsComponent.GetAllHeldItems())
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{
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if ((!IoCManager.Resolve<IEntityManager>().EntityExists(item.Owner) ? EntityLifeStage.Deleted : IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(item.Owner).EntityLifeStage) >= EntityLifeStage.Deleted)
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continue;
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yield return item.Owner;
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}
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}
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}
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}
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}
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