Files
tbd-station-14/Content.Server/AI/WorldState/States/Inventory/EquippedEntityState.cs
2021-12-05 18:09:01 +01:00

27 lines
723 B
C#

using Content.Server.Hands.Components;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.WorldState.States.Inventory
{
/// <summary>
/// AKA what's in active hand
/// </summary>
[UsedImplicitly]
public sealed class EquippedEntityState : StateData<EntityUid>
{
public override string Name => "EquippedEntity";
public override EntityUid GetValue()
{
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner, out HandsComponent? handsComponent))
{
return default;
}
return handsComponent.GetActiveHand?.Owner ?? default;
}
}
}