Files
tbd-station-14/Content.Server/AI/WorldState/States/Combat/WeaponEntityState.cs
2021-12-05 18:09:01 +01:00

17 lines
402 B
C#

using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Server.AI.WorldState.States.Combat
{
[UsedImplicitly]
public sealed class WeaponEntityState : PlanningStateData<EntityUid>
{
// Similar to TargetEntity
public override string Name => "WeaponEntity";
public override void Reset()
{
Value = default;
}
}
}