18 lines
388 B
C#
18 lines
388 B
C#
using Robust.Shared.GameObjects;
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namespace Content.Server.AI.Utility.Actions
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{
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public interface IAiUtility
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{
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/// <summary>
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/// NPC this action is attached to.
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/// </summary>
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EntityUid Owner { get; set; }
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/// <summary>
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/// Highest possible score for this action.
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/// </summary>
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float Bonus { get; }
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}
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}
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