Files
tbd-station-14/Content.Server/AI/Steering/EntityTargetSteeringRequest.cs
2021-12-05 18:09:01 +01:00

43 lines
1.6 KiB
C#

using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
namespace Content.Server.AI.Steering
{
public sealed class EntityTargetSteeringRequest : IAiSteeringRequest
{
public SteeringStatus Status { get; set; } = SteeringStatus.Pending;
public MapCoordinates TargetMap => IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(_target).MapPosition;
public EntityCoordinates TargetGrid => IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(_target).Coordinates;
public EntityUid Target => _target;
private readonly EntityUid _target;
/// <inheritdoc />
public float ArrivalDistance { get; }
/// <inheritdoc />
public float PathfindingProximity { get; }
/// <summary>
/// How far the target can move before we re-path
/// </summary>
public float TargetMaxMove { get; } = 1.5f;
/// <inheritdoc />
public bool RequiresInRangeUnobstructed { get; }
/// <summary>
/// To avoid spamming InRangeUnobstructed we'll apply a cd to it.
/// </summary>
public float TimeUntilInteractionCheck { get; set; }
public EntityTargetSteeringRequest(EntityUid target, float arrivalDistance, float pathfindingProximity = 0.5f, bool requiresInRangeUnobstructed = false)
{
_target = target;
ArrivalDistance = arrivalDistance;
PathfindingProximity = pathfindingProximity;
RequiresInRangeUnobstructed = requiresInRangeUnobstructed;
}
}
}