Files
tbd-station-14/Content.Server/AI/Pathfinding/Accessible/ReachableArgs.cs
2021-12-05 18:09:01 +01:00

44 lines
1.5 KiB
C#

using System.Collections.Generic;
using Content.Server.Access.Systems;
using Content.Server.AI.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Physics;
namespace Content.Server.AI.Pathfinding.Accessible
{
public sealed class ReachableArgs
{
public float VisionRadius { get; set; }
public ICollection<string> Access { get; }
public int CollisionMask { get; }
public ReachableArgs(float visionRadius, ICollection<string> access, int collisionMask)
{
VisionRadius = visionRadius;
Access = access;
CollisionMask = collisionMask;
}
/// <summary>
/// Get appropriate args for a particular entity
/// </summary>
/// <param name="entity"></param>
/// <returns></returns>
public static ReachableArgs GetArgs(EntityUid entity)
{
var collisionMask = 0;
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(entity, out IPhysBody? physics))
{
collisionMask = physics.CollisionMask;
}
var accessSystem = EntitySystem.Get<AccessReaderSystem>();
var access = accessSystem.FindAccessTags(entity);
var visionRadius = IoCManager.Resolve<IEntityManager>().GetComponent<AiControllerComponent>(entity).VisionRadius;
return new ReachableArgs(visionRadius, access, collisionMask);
}
}
}