92 lines
2.8 KiB
C#
92 lines
2.8 KiB
C#
using Content.Server.CombatMode;
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using Content.Server.Interaction;
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using Content.Server.Weapon.Melee.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.AI.Operators.Combat.Melee
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{
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public sealed class UnarmedCombatOperator : AiOperator
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{
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private readonly float _burstTime;
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private float _elapsedTime;
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private readonly EntityUid _owner;
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private readonly EntityUid _target;
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private UnarmedCombatComponent? _unarmedCombat;
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public UnarmedCombatOperator(EntityUid owner, EntityUid target, float burstTime = 1.0f)
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{
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_owner = owner;
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_target = target;
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_burstTime = burstTime;
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}
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public override bool Startup()
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{
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if (!base.Startup())
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{
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return true;
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}
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(_owner, out CombatModeComponent? combatModeComponent))
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{
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return false;
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}
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if (!combatModeComponent.IsInCombatMode)
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{
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combatModeComponent.IsInCombatMode = true;
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}
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent(_owner, out UnarmedCombatComponent? unarmedCombatComponent))
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{
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_unarmedCombat = unarmedCombatComponent;
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}
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else
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{
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return false;
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}
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return true;
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}
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public override bool Shutdown(Outcome outcome)
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{
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if (!base.Shutdown(outcome))
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return false;
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent(_owner, out CombatModeComponent? combatModeComponent))
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{
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combatModeComponent.IsInCombatMode = false;
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}
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return true;
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}
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public override Outcome Execute(float frameTime)
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{
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if (_burstTime <= _elapsedTime)
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{
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return Outcome.Success;
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}
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if (_unarmedCombat?.Deleted ?? true)
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{
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return Outcome.Failed;
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}
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if ((IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(_target).Coordinates.Position - IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(_owner).Coordinates.Position).Length >
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_unarmedCombat.Range)
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{
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return Outcome.Failed;
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}
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var interactionSystem = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<InteractionSystem>();
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interactionSystem.AiUseInteraction(_owner, IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(_target).Coordinates, _target);
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_elapsedTime += frameTime;
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return Outcome.Continuing;
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}
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}
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}
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