* GameTicker turned into an EntitySystem * Turns ClientGameTicker into an EntitySystem, turn NetMessages into events * Change event names to be more consistent with the rest. * YAML linter uses the dummy gameticker CVar override. * Fix game ticker initialization order * Dummy ticker won't spawn players. * Fix character creation test
26 lines
642 B
C#
26 lines
642 B
C#
using System.Threading.Tasks;
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using Content.Server.GameTicking;
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using NUnit.Framework;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.IntegrationTests.Tests
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{
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[TestFixture]
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public class RestartRoundTest : ContentIntegrationTest
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{
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[Test]
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public async Task Test()
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{
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var (client, server) = await StartConnectedServerClientPair();
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server.Post(() =>
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{
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IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<GameTicker>().RestartRound();
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});
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await RunTicksSync(client, server, 10);
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}
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}
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}
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