102 lines
4.2 KiB
C#
102 lines
4.2 KiB
C#
using System;
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using Content.Shared.Singularity.Components;
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using JetBrains.Annotations;
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using Robust.Client.Animations;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Serialization;
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namespace Content.Client.Singularity.Visualizers
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{
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[UsedImplicitly]
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public class RadiationCollectorVisualizer : AppearanceVisualizer, ISerializationHooks
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{
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private const string AnimationKey = "radiationcollector_animation";
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private Animation ActivateAnimation = default!;
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private Animation DeactiveAnimation = default!;
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void ISerializationHooks.AfterDeserialization()
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{
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ActivateAnimation = new Animation {Length = TimeSpan.FromSeconds(0.8f)};
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{
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var flick = new AnimationTrackSpriteFlick();
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ActivateAnimation.AnimationTracks.Add(flick);
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flick.LayerKey = RadiationCollectorVisualLayers.Main;
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flick.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("ca_active", 0f));
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/*var sound = new AnimationTrackPlaySound();
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CloseAnimation.AnimationTracks.Add(sound);
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sound.KeyFrames.Add(new AnimationTrackPlaySound.KeyFrame(closeSound, 0));*/
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}
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DeactiveAnimation = new Animation {Length = TimeSpan.FromSeconds(0.8f)};
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{
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var flick = new AnimationTrackSpriteFlick();
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DeactiveAnimation.AnimationTracks.Add(flick);
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flick.LayerKey = RadiationCollectorVisualLayers.Main;
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flick.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("ca_deactive", 0f));
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/*var sound = new AnimationTrackPlaySound();
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CloseAnimation.AnimationTracks.Add(sound);
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sound.KeyFrames.Add(new AnimationTrackPlaySound.KeyFrame(closeSound, 0));*/
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}
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}
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public override void InitializeEntity(EntityUid entity)
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{
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if (!IoCManager.Resolve<IEntityManager>().HasComponent<AnimationPlayerComponent>(entity))
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{
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IoCManager.Resolve<IEntityManager>().AddComponent<AnimationPlayerComponent>(entity);
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}
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}
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public override void OnChangeData(AppearanceComponent component)
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{
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base.OnChangeData(component);
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var entities = IoCManager.Resolve<IEntityManager>();
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if (!entities.TryGetComponent(component.Owner, out ISpriteComponent sprite)) return;
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if (!entities.TryGetComponent(component.Owner, out AnimationPlayerComponent animPlayer)) return;
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if (!component.TryGetData(RadiationCollectorVisuals.VisualState, out RadiationCollectorVisualState state))
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{
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state = RadiationCollectorVisualState.Deactive;
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}
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switch (state)
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{
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case RadiationCollectorVisualState.Active:
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sprite.LayerSetState(RadiationCollectorVisualLayers.Main, "ca_on");
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break;
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case RadiationCollectorVisualState.Activating:
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if (!animPlayer.HasRunningAnimation(AnimationKey))
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{
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animPlayer.Play(ActivateAnimation, AnimationKey);
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animPlayer.AnimationCompleted += _ =>
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component.SetData(RadiationCollectorVisuals.VisualState,
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RadiationCollectorVisualState.Active);
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}
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break;
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case RadiationCollectorVisualState.Deactivating:
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if (!animPlayer.HasRunningAnimation(AnimationKey))
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{
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animPlayer.Play(DeactiveAnimation, AnimationKey);
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animPlayer.AnimationCompleted += _ =>
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component.SetData(RadiationCollectorVisuals.VisualState,
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RadiationCollectorVisualState.Deactive);
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}
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break;
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case RadiationCollectorVisualState.Deactive:
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sprite.LayerSetState(RadiationCollectorVisualLayers.Main, "ca_off");
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break;
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}
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}
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}
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public enum RadiationCollectorVisualLayers : byte
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{
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Main
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}
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}
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