32 lines
1.2 KiB
C#
32 lines
1.2 KiB
C#
using System;
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using Content.Client.Items.UI;
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using Robust.Client.UserInterface;
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using Robust.Shared.GameObjects;
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namespace Content.Client.Items.Managers
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{
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public interface IItemSlotManager
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{
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bool OnButtonPressed(GUIBoundKeyEventArgs args, EntityUid item);
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void UpdateCooldown(ItemSlotButton? cooldownTexture, EntityUid entity);
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bool SetItemSlot(ItemSlotButton button, EntityUid entity);
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void HoverInSlot(ItemSlotButton button, EntityUid entity, bool fits);
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event Action<EntitySlotHighlightedEventArgs>? EntityHighlightedUpdated;
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bool IsHighlighted(EntityUid uid);
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/// <summary>
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/// Highlight all slot controls that contain the specified entity.
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/// </summary>
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/// <param name="uid">The UID of the entity to highlight.</param>
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/// <seealso cref="UnHighlightEntity"/>
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void HighlightEntity(EntityUid uid);
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/// <summary>
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/// Remove highlighting for the specified entity.
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/// </summary>
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/// <param name="uid">The UID of the entity to unhighlight.</param>
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/// <seealso cref="HighlightEntity"/>
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void UnHighlightEntity(EntityUid uid);
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}
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}
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