58 lines
1.7 KiB
C#
58 lines
1.7 KiB
C#
using Content.Shared.MachineLinking;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Client.Conveyor.Visualizers
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{
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[UsedImplicitly]
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public class TwoWayLeverVisualizer : AppearanceVisualizer
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{
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[DataField("state_forward")]
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private string? _stateForward;
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[DataField("state_off")]
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private string? _stateOff;
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[DataField("state_reversed")]
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private string? _stateReversed;
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private void ChangeState(AppearanceComponent appearance)
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{
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var entities = IoCManager.Resolve<IEntityManager>();
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if (!entities.TryGetComponent(appearance.Owner, out ISpriteComponent? sprite))
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{
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return;
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}
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appearance.TryGetData(TwoWayLeverVisuals.State, out TwoWayLeverSignal state);
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var texture = state switch
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{
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TwoWayLeverSignal.Middle => _stateOff,
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TwoWayLeverSignal.Right => _stateForward,
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TwoWayLeverSignal.Left => _stateReversed,
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_ => _stateOff
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};
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sprite.LayerSetState(0, texture);
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}
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public override void InitializeEntity(EntityUid entity)
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{
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base.InitializeEntity(entity);
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var appearance = entity.EnsureComponent<ClientAppearanceComponent>();
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ChangeState(appearance);
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}
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public override void OnChangeData(AppearanceComponent component)
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{
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base.OnChangeData(component);
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ChangeState(component);
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}
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}
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}
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