* add conscription bag * add gar mesons * remove salvage vendor restock * add code for shop vendors * make salvage vendor a shop vendor * ui fixes * :trollface: * update locker and vendor inventory * add mining hardsuit for 3k --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
26 lines
743 B
C#
26 lines
743 B
C#
using Content.Shared.DeltaV.VendingMachines;
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using Robust.Client.UserInterface;
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namespace Content.Client.DeltaV.VendingMachines.UI;
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public sealed class ShopVendorBoundUserInterface : BoundUserInterface
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{
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[ViewVariables]
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private ShopVendorWindow? _window;
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public ShopVendorBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
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{
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}
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protected override void Open()
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{
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base.Open();
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_window = this.CreateWindow<ShopVendorWindow>();
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_window.SetEntity(Owner);
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_window.OpenCenteredLeft();
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_window.Title = EntMan.GetComponent<MetaDataComponent>(Owner).EntityName;
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_window.OnItemSelected += index => SendMessage(new ShopVendorPurchaseMessage(index));
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}
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}
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